Commit: 144178bacf251885d710537b719e3a001685821d
Author: Clément Foucault
Date: Mon Dec 17 17:01:54 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB144178bacf251885d710537b719e3a001685821d
DRW: Fix vertex paint using original object for batch cache
===================================================================
M source/blender/draw/modes/paint_vertex_mode.c
===================================================================
diff --git a/source/blender/draw/modes/paint_vertex_mode.c
b/source/blender/draw/modes/paint_vertex_mode.c
index 50aeeceecc9..21f87ef58da 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -149,8 +149,6 @@ static void PAINT_VERTEX_cache_populate(void *vedata,
Object *ob)
const View3D *v3d = draw_ctx->v3d;
if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
- /* We're always painting on original, display original data. */
- ob = DEG_get_original_object(ob);
const Mesh *me = ob->data;
const bool use_wire = (v3d->overlay.paint_flag &
V3D_OVERLAY_PAINT_WIRE) != 0;
const bool use_surface = v3d->overlay.vertex_paint_mode_opacity
!= 0.0f;
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