Commit: 231ea39ed154b8284f45e97b10fbb699e79358c3
Author: Campbell Barton
Date:   Wed Dec 19 20:44:14 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB231ea39ed154b8284f45e97b10fbb699e79358c3

Transform: use the scenes transform orientation

- Use the user orientation when pressing XYZ keys,
  second press switches to global.
- Pressing again switches to global, or local
  if you're have global orientation set.

The option for gizmos to have their own orientations will be added,
see: D4075

===================================================================

M       source/blender/editors/transform/transform.c
M       source/blender/editors/transform/transform_generics.c

===================================================================

diff --git a/source/blender/editors/transform/transform.c 
b/source/blender/editors/transform/transform.c
index 2aff12266a7..0f555bcc5b7 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1381,15 +1381,15 @@ int transformEvent(TransInfo *t, const wmEvent *event)
                                                }
                                                else {
                                                        if (event->shift) {
-                                                               
initSelectConstraint(t, t->spacemtx);
-                                                       }
-                                                       else {
                                                                /* bit 
hackish... but it prevents mmb select to print the orientation from menu */
                                                                float 
mati[3][3];
                                                                
strcpy(t->spacename, "global");
                                                                unit_m3(mati);
                                                                
initSelectConstraint(t, mati);
                                                        }
+                                                       else {
+                                                               
initSelectConstraint(t, t->spacemtx);
+                                                       }
                                                        postSelectConstraint(t);
                                                }
                                        }
diff --git a/source/blender/editors/transform/transform_generics.c 
b/source/blender/editors/transform/transform_generics.c
index 704d818a1c6..c1a2eb218cf 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1408,13 +1408,14 @@ void initTransInfo(bContext *C, TransInfo *t, 
wmOperator *op, const wmEvent *eve
                t->orientation.index = 0;
                ARRAY_SET_ITEMS(
                        t->orientation.types,
-                       NULL,
-                       &t->orientation.user);
+                       &t->orientation.user,
+                       NULL);
 
                /* Make second orientation local if both are global. */
                if (t->orientation.user == V3D_MANIP_GLOBAL) {
                        t->orientation.user_alt = V3D_MANIP_LOCAL;
-                       t->orientation.types[1] = &t->orientation.user_alt;
+                       t->orientation.types[0] = &t->orientation.user_alt;
+                       SWAP(short *, t->orientation.types[0], 
t->orientation.types[1]);
                }
 
                /* exceptional case */

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