Commit: e6e2f655857b43326d74577c50755409d7beaf53
Author: mano-wii
Date:   Fri Dec 21 16:56:55 2018 -0200
Branches: master
https://developer.blender.org/rBe6e2f655857b43326d74577c50755409d7beaf53

Fix T59686: snap to adaptive grid occurs with a "delay"

In blender 2.8, when you zoom in, the adaptive subdivisions appear earlier than 
previous versions.
The grid still appears a little before the snap, but since it is very small I 
see no advantage in snap for this case.

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 9fee8f38533..b6ded48d53f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -791,19 +791,18 @@ float ED_view3d_grid_view_scale(
                /* Decrease the distance between grid snap points depending on 
zoom. */
                float grid_subdiv = v3d->gridsubdiv;
                if (grid_subdiv > 1) {
+                       /* Allow 3 more subdivisions (see OBJECT_engine_init). 
*/
+                       grid_scale /= powf(grid_subdiv, 3);
+
                        float grid_distance = rv3d->dist;
                        float lvl = (logf(grid_distance / grid_scale) / 
logf(grid_subdiv));
-                       if (lvl < 0.0f) {
-                               /* Negative values need an offset for correct 
casting.
-                                * By convention, the minimum lvl is limited to 
-2 (see `objec_mode.c`) */
-                               if (lvl > -2.0f) {
-                                       lvl -= 1.0f;
-                               }
-                               else {
-                                       lvl = -2.0f;
-                               }
-                       }
-                       grid_scale *= pow(grid_subdiv, (int)lvl - 1);
+
+                       /* 1.3f is a visually chosen offset for the
+                        * subdivision to match the displayed grid. */
+                       lvl -= 1.3f;
+                       CLAMP_MIN(lvl, 0.0f);
+
+                       grid_scale *= pow(grid_subdiv, (int)lvl);
                }
        }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to