Commit: 097b9019ceea7e0c9ef399b548dc917b8525c02e
Author: Brecht Van Lommel
Date: Thu Dec 27 12:18:37 2018 +0100
Branches: master
https://developer.blender.org/rB097b9019ceea7e0c9ef399b548dc917b8525c02e
Fix T59799: texture paint mode crash for object with no materials.
===================================================================
M source/blender/draw/modes/paint_texture_mode.c
===================================================================
diff --git a/source/blender/draw/modes/paint_texture_mode.c
b/source/blender/draw/modes/paint_texture_mode.c
index cf6f32170f1..a89616c2cae 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -191,12 +191,13 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
Scene *scene = draw_ctx->scene;
const bool use_material_slots =
(scene->toolsettings->imapaint.mode == IMAGEPAINT_MODE_MATERIAL);
const Mesh *me = ob->data;
+ const int mat_nr = max_ii(1, me->totcol);
stl->g_data->shgroup_image_array = MEM_mallocN(
- sizeof(*stl->g_data->shgroup_image_array) *
(use_material_slots ? me->totcol : 1), __func__);
+ sizeof(*stl->g_data->shgroup_image_array) *
(use_material_slots ? mat_nr : 1), __func__);
if (use_material_slots) {
- for (int i = 0; i < me->totcol; i++) {
+ for (int i = 0; i < mat_nr; i++) {
Material *ma =
give_current_material(ob, i + 1);
Image *ima = (ma && ma->texpaintslot) ?
ma->texpaintslot[ma->paint_active_slot].ima : NULL;
GPUTexture *tex = ima ?
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs