Revision: 24841
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24841
Author: campbellbarton
Date: 2009-11-24 00:03:04 +0100 (Tue, 24 Nov 2009)
Log Message:
-----------
added a function to duplicate bPoseChannel's internal data - constraints,
id-props etc.
duplicate_pose_channel_data(), the code to do this was inline in editarmature.c
duplicating editbones now duplicates posebone id-props
also removed an if test for &channew->constraints since it will always be true.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_action.h
trunk/blender/source/blender/blenkernel/intern/action.c
trunk/blender/source/blender/editors/armature/editarmature.c
Modified: trunk/blender/source/blender/blenkernel/BKE_action.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_action.h 2009-11-23
21:17:53 UTC (rev 24840)
+++ trunk/blender/source/blender/blenkernel/BKE_action.h 2009-11-23
23:03:04 UTC (rev 24841)
@@ -140,8 +140,12 @@
*/
void copy_pose(struct bPose **dst, struct bPose *src, int copyconstraints);
+/**
+ * Copy the internal members of each pose channel including constraints
+ * and ID-Props, used when duplicating bones in editmode.
+ */
+void duplicate_pose_channel_data(struct bPoseChannel *pchan, const struct
bPoseChannel *pchan_from);
-
/**
* Return a pointer to the pose channel of the given name
* from this pose.
Modified: trunk/blender/source/blender/blenkernel/intern/action.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/action.c 2009-11-23
21:17:53 UTC (rev 24840)
+++ trunk/blender/source/blender/blenkernel/intern/action.c 2009-11-23
23:03:04 UTC (rev 24841)
@@ -640,6 +640,48 @@
}
}
+/* makes copies of internal data, unlike copy_pose_channel_data which only
+ * copies the pose state.
+ * hint: use when copying bones in editmode (on returned value from
verify_pose_channel) */
+void duplicate_pose_channel_data(bPoseChannel *pchan, const bPoseChannel
*pchan_from)
+{
+ /* copy transform locks */
+ pchan->protectflag = pchan_from->protectflag;
+
+ /* copy rotation mode */
+ pchan->rotmode = pchan_from->rotmode;
+
+ /* copy bone group */
+ pchan->agrp_index= pchan_from->agrp_index;
+
+ /* ik (dof) settings */
+ pchan->ikflag = pchan_from->ikflag;
+ VECCOPY(pchan->limitmin, pchan_from->limitmin);
+ VECCOPY(pchan->limitmax, pchan_from->limitmax);
+ VECCOPY(pchan->stiffness, pchan_from->stiffness);
+ pchan->ikstretch= pchan_from->ikstretch;
+ pchan->ikrotweight= pchan_from->ikrotweight;
+ pchan->iklinweight= pchan_from->iklinweight;
+
+ /* constraints */
+ copy_constraints(&pchan->constraints, &pchan_from->constraints);
+
+ /* id-properties */
+ if(pchan->prop) {
+ /* unlikely but possible it exists */
+ IDP_FreeProperty(pchan->prop);
+ MEM_freeN(pchan->prop);
+ pchan->prop= NULL;
+ }
+ if(pchan_from->prop) {
+ pchan->prop= IDP_CopyProperty(pchan_from->prop);
+ }
+
+ /* custom shape */
+ pchan->custom= pchan_from->custom;
+}
+
+
/* checks for IK constraint, Spline IK, and also for Follow-Path constraint.
* can do more constraints flags later
*/
Modified: trunk/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- trunk/blender/source/blender/editors/armature/editarmature.c
2009-11-23 21:17:53 UTC (rev 24840)
+++ trunk/blender/source/blender/editors/armature/editarmature.c
2009-11-23 23:03:04 UTC (rev 24841)
@@ -2599,40 +2599,16 @@
*/
if (src_ob->pose) {
bPoseChannel *chanold, *channew;
- ListBase *listold, *listnew;
chanold = verify_pose_channel(src_ob->pose, curBone->name);
if (chanold) {
- listold = &chanold->constraints;
- if (listold) {
- /* WARNING: this creates a new posechannel, but
there will not be an attached bone
- * yet as the new bones created
here are still 'EditBones' not 'Bones'.
- */
- channew =
- verify_pose_channel(dst_ob->pose,
eBone->name);
- if (channew) {
- /* copy transform locks */
- channew->protectflag =
chanold->protectflag;
-
- /* copy bone group */
- channew->agrp_index=
chanold->agrp_index;
-
- /* ik (dof) settings */
- channew->ikflag = chanold->ikflag;
- VECCOPY(channew->limitmin,
chanold->limitmin);
- VECCOPY(channew->limitmax,
chanold->limitmax);
- VECCOPY(channew->stiffness,
chanold->stiffness);
- channew->ikstretch= chanold->ikstretch;
- channew->ikrotweight=
chanold->ikrotweight;
- channew->iklinweight=
chanold->iklinweight;
-
- /* constraints */
- listnew = &channew->constraints;
- copy_constraints(listnew, listold);
-
- /* custom shape */
- channew->custom= chanold->custom;
- }
+ /* WARNING: this creates a new posechannel, but there
will not be an attached bone
+ * yet as the new bones created here are
still 'EditBones' not 'Bones'.
+ */
+ channew= verify_pose_channel(dst_ob->pose, eBone->name);
+
+ if(channew) {
+ duplicate_pose_channel_data(channew, chanold);
}
}
}
@@ -2701,43 +2677,15 @@
*/
if (obedit->pose) {
bPoseChannel *chanold, *channew;
- ListBase *listold, *listnew;
chanold =
verify_pose_channel(obedit->pose, curBone->name);
if (chanold) {
- listold = &chanold->constraints;
- if (listold) {
- /* WARNING: this
creates a new posechannel, but there will not be an attached bone
- * yet as
the new bones created here are still 'EditBones' not 'Bones'.
- */
- channew =
-
verify_pose_channel(obedit->pose, eBone->name);
- if (channew) {
- /* copy
transform locks */
-
channew->protectflag = chanold->protectflag;
-
- /* copy
rotation mode */
-
channew->rotmode = chanold->rotmode;
-
- /* copy bone
group */
-
channew->agrp_index= chanold->agrp_index;
-
- /* ik (dof)
settings */
- channew->ikflag
= chanold->ikflag;
-
VECCOPY(channew->limitmin, chanold->limitmin);
-
VECCOPY(channew->limitmax, chanold->limitmax);
-
VECCOPY(channew->stiffness, chanold->stiffness);
-
channew->ikstretch= chanold->ikstretch;
-
channew->ikrotweight= chanold->ikrotweight;
-
channew->iklinweight= chanold->iklinweight;
-
- /* constraints
*/
- listnew =
&channew->constraints;
-
copy_constraints(listnew, listold);
-
- /* custom shape
*/
-
channew->custom= chanold->custom;
- }
+ /* WARNING: this creates a new
posechannel, but there will not be an attached bone
+ * yet as the new
bones created here are still 'EditBones' not 'Bones'.
+ */
+ channew=
verify_pose_channel(obedit->pose, eBone->name);
+ if(channew) {
+
duplicate_pose_channel_data(channew, chanold);
}
}
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs