Commit: 91697b0fa0bbe494cbaf8cc501a90a435d24d41d
Author: Sergey Sharybin
Date:   Thu Jan 17 15:08:41 2019 +0100
Branches: master
https://developer.blender.org/rB91697b0fa0bbe494cbaf8cc501a90a435d24d41d

Multires: Ensure continuity when reshaping from object

===================================================================

M       source/blender/blenkernel/intern/multires_reshape.c

===================================================================

diff --git a/source/blender/blenkernel/intern/multires_reshape.c 
b/source/blender/blenkernel/intern/multires_reshape.c
index 6fd9176dbcb..aea626b09fb 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -77,6 +77,9 @@ typedef struct MultiresReshapeContext {
        GridPaintMask *grid_paint_mask;
        int top_grid_size;
        int top_level;
+       /* Indexed by coarse face index, returns first ptex face index 
corresponding
+        * to that coarse face. */
+       int *face_ptex_offset;
 } MultiresReshapeContext;
 
 static void multires_reshape_allocate_displacement_grid(
@@ -691,6 +694,73 @@ static bool multires_reshape_topology_info(
        return true;
 }
 
+/* Will run reshaping for all grid elements which are adjacent to the given
+ * one. This is the way to ensure continuity of displacement stored in the
+ * grids across the inner boundaries of the grids. */
+static void multires_reshape_neighour_boundary_vertices(
+        MultiresReshapeContext *ctx,
+        const int UNUSED(ptex_face_index),
+        const float corner_u, const float corner_v,
+        const int coarse_poly_index,
+        const int coarse_corner,
+        const float final_P[3], const float final_mask)
+{
+       const Mesh *coarse_mesh = ctx->coarse_mesh;
+       const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+       const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
+       const int num_corners = coarse_poly->totloop;
+       const int start_ptex_face_index = 
ctx->face_ptex_offset[coarse_poly_index];
+       const bool is_quad = (coarse_poly->totloop == 4);
+       if (corner_u == 1.0f && corner_v == 1.0f) {
+               for (int current_corner = 0;
+                    current_corner < num_corners;
+                    ++current_corner)
+               {
+                       if (current_corner == coarse_corner) {
+                               continue;
+                       }
+                       const int current_ptex_face_index =
+                               is_quad ? start_ptex_face_index
+                                       : start_ptex_face_index + 
current_corner;
+                       multires_reshape_vertex_from_final_data(
+                               ctx,
+                               current_ptex_face_index, 1.0f, 1.0f,
+                               coarse_poly_index,
+                               current_corner,
+                               final_P, final_mask);
+               }
+       }
+       else if (corner_u == 1.0f) {
+               const float next_corner_index = (coarse_corner + 1) % 
num_corners;
+               const float next_corner_u = corner_v;
+               const float next_corner_v = 1.0f;
+               const int next_ptex_face_index =
+                       is_quad ? start_ptex_face_index
+                               : start_ptex_face_index + next_corner_index;
+               multires_reshape_vertex_from_final_data(
+                       ctx,
+                       next_ptex_face_index, next_corner_u, next_corner_v,
+                       coarse_poly_index,
+                       next_corner_index,
+                       final_P, final_mask);
+       }
+       else if (corner_v == 1.0f) {
+               const float prev_corner_index =
+                       (coarse_corner + num_corners - 1) % num_corners;
+               const float prev_corner_u = 1.0f;
+               const float prev_corner_v = corner_u;
+               const int prev_ptex_face_index =
+                       is_quad ? start_ptex_face_index
+                               : start_ptex_face_index + prev_corner_index;
+               multires_reshape_vertex_from_final_data(
+                       ctx,
+                       prev_ptex_face_index, prev_corner_u, prev_corner_v,
+                       coarse_poly_index,
+                       prev_corner_index,
+                       final_P, final_mask);
+       }
+}
+
 static void multires_reshape_vertex(
         MultiresReshapeFromDeformedVertsContext *ctx,
         const int ptex_face_index,
@@ -703,9 +773,10 @@ static void multires_reshape_vertex(
        const Mesh *coarse_mesh = ctx->reshape_ctx.coarse_mesh;
        const MPoly *coarse_mpoly = coarse_mesh->mpoly;
        const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
+       const bool is_quad = (coarse_poly->totloop == 4);
        float corner_u, corner_v;
        int actual_coarse_corner;
-       if (coarse_poly->totloop == 4) {
+       if (is_quad) {
                actual_coarse_corner = BKE_subdiv_rotate_quad_to_corner(
                        u, v, &corner_u, &corner_v);
        }
@@ -720,6 +791,12 @@ static void multires_reshape_vertex(
                coarse_poly_index,
                actual_coarse_corner,
                final_P, 0.0f);
+       multires_reshape_neighour_boundary_vertices(
+               &ctx->reshape_ctx,
+               ptex_face_index, corner_u, corner_v,
+               coarse_poly_index,
+               actual_coarse_corner,
+               final_P, 0.0f);
 }
 
 static void multires_reshape_vertex_inner(
@@ -817,14 +894,21 @@ static bool multires_reshape_from_vertcos(
        const int top_level = max_ii(mmd->totlvl, mdisps->level);
        /* Make sure displacement grids are ready. */
        multires_reshape_ensure_grids(coarse_mesh, top_level);
+       /* Initialize subdivision surface. */
+       Subdiv *subdiv = multires_create_subdiv_for_reshape(depsgraph, object, 
mmd);
+       if (subdiv == NULL) {
+               return false;
+       }
        /* Construct context. */
        MultiresReshapeFromDeformedVertsContext reshape_deformed_verts_ctx = {
                .reshape_ctx = {
+                       .subdiv = subdiv,
                        .coarse_mesh = coarse_mesh,
                        .mdisps = mdisps,
                        .grid_paint_mask = NULL,
                        .top_grid_size = 
BKE_subdiv_grid_size_from_level(top_level),
                        .top_level = top_level,
+                       .face_ptex_offset = 
BKE_subdiv_face_ptex_offset_get(subdiv),
                },
                .deformed_verts = deformed_verts,
                .num_deformed_verts = num_deformed_verts,
@@ -836,12 +920,6 @@ static bool multires_reshape_from_vertcos(
                .vertex_every_corner = multires_reshape_vertex_every_corner,
                .user_data = &reshape_deformed_verts_ctx,
        };
-       /* Initialize subdivision surface. */
-       Subdiv *subdiv = multires_create_subdiv_for_reshape(depsgraph, object, 
mmd);
-       if (subdiv == NULL) {
-               return false;
-       }
-       reshape_deformed_verts_ctx.reshape_ctx.subdiv = subdiv;
        /* Initialize mesh rasterization settings. */
        SubdivToMeshSettings mesh_settings;
        BKE_multires_subdiv_mesh_settings_init(
@@ -967,7 +1045,6 @@ bool multiresModifier_reshapeFromDeformModifier(
 
 typedef struct ReshapeFromCCGTaskData {
        MultiresReshapeContext reshape_ctx;
-       int *face_ptex_offset;
        const CCGKey *key;
        /*const*/ CCGElem **grids;
 } ReshapeFromCCGTaskData;
@@ -987,7 +1064,8 @@ static void reshape_from_ccg_task(
        const int key_grid_size_1 = key_grid_size - 1;
        const int resolution = key_grid_size;
        const float resolution_1_inv = 1.0f / (float)(resolution - 1);
-       const int start_ptex_face_index = 
data->face_ptex_offset[coarse_poly_index];
+       const int start_ptex_face_index =
+               data->reshape_ctx.face_ptex_offset[coarse_poly_index];
        const bool is_quad = (coarse_poly->totloop == 4);
        for (int corner = 0; corner < coarse_poly->totloop; corner++) {
                for (int y = 0; y < resolution; y++) {
@@ -1064,8 +1142,8 @@ bool multiresModifier_reshapeFromCCG(
                        .grid_paint_mask = grid_paint_mask,
                        .top_grid_size = 
BKE_subdiv_grid_size_from_level(top_level),
                        .top_level = top_level,
+                       .face_ptex_offset = 
BKE_subdiv_face_ptex_offset_get(subdiv),
                },
-               .face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
                .key = &key,
                .grids = subdiv_ccg->grids,
        };

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