Commit: ff10ba8c26a9e4ec571da4782312790024bcfb0b
Author: Campbell Barton
Date:   Mon Jan 21 11:24:19 2019 +1100
Branches: master
https://developer.blender.org/rBff10ba8c26a9e4ec571da4782312790024bcfb0b

Cleanup: rename terms count/num to len

===================================================================

M       source/blender/draw/engines/eevee/eevee_lightprobes.c
M       source/blender/draw/engines/workbench/workbench_data.c
M       source/blender/draw/intern/DRW_render.h
M       source/blender/draw/intern/draw_manager.h
M       source/blender/draw/intern/draw_manager_exec.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c 
b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 5f58724134d..52bc4b9c55f 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -898,7 +898,7 @@ static void lightbake_render_scene_reflected(int layer, 
EEVEE_BakeRenderData *us
        sldata->clip_data.clip_planes[0][3] += eplanar->clipsta;
        /* Set clipping plane */
        DRW_uniformbuffer_update(sldata->clip_ubo, &sldata->clip_data);
-       DRW_state_clip_planes_count_set(1);
+       DRW_state_clip_planes_len_set(1);
 
        GPU_framebuffer_bind(fbl->planarref_fb);
        GPU_framebuffer_clear_depth(fbl->planarref_fb, 1.0);
diff --git a/source/blender/draw/engines/workbench/workbench_data.c 
b/source/blender/draw/engines/workbench/workbench_data.c
index e70b33d047a..6c65bafb4e3 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -93,7 +93,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
                if (rv3d->rflag & RV3D_CLIPPING) {
                        wpd->world_clip_planes_len = (rv3d->viewlock & 
RV3D_BOXCLIP) ? 4 : 6;
                        memcpy(wpd->world_clip_planes, rv3d->clip, 
sizeof(float[4]) * wpd->world_clip_planes_len);
-                       
DRW_state_clip_planes_count_set(wpd->world_clip_planes_len);
+                       
DRW_state_clip_planes_len_set(wpd->world_clip_planes_len);
                }
                else {
                        wpd->world_clip_planes_len = 0;
diff --git a/source/blender/draw/intern/DRW_render.h 
b/source/blender/draw/intern/DRW_render.h
index e7bef92d437..96525a47c77 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -531,7 +531,7 @@ void DRW_state_lock(DRWState state);
 
 void DRW_state_invert_facing(void);
 
-void DRW_state_clip_planes_count_set(uint plane_len);
+void DRW_state_clip_planes_len_set(uint plane_len);
 void DRW_state_clip_planes_reset(void);
 
 /* Culling, return true if object is inside view frustum. */
diff --git a/source/blender/draw/intern/draw_manager.h 
b/source/blender/draw/intern/draw_manager.h
index c442921af8f..9a2e03732f4 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -362,7 +362,7 @@ typedef struct DRWManager {
        /* View dependent uniforms. */
        DRWMatrixState original_mat; /* Original rv3d matrices. */
        int override_mat;            /* Bitflag of which matrices are 
overridden. */
-       int num_clip_planes;         /* Number of active clipplanes. */
+       int clip_planes_len;         /* Number of active clipplanes. */
        bool dirty_mat;
 
        /* keep in sync with viewBlock */
diff --git a/source/blender/draw/intern/draw_manager_exec.c 
b/source/blender/draw/intern/draw_manager_exec.c
index 5ac102084cd..e5654ab2a64 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -270,7 +270,7 @@ void drw_state_set(DRWState state)
                int test;
                if ((test = CHANGED_TO(DRW_STATE_CLIP_PLANES))) {
                        if (test == 1) {
-                               for (int i = 0; i < DST.num_clip_planes; ++i) {
+                               for (int i = 0; i < DST.clip_planes_len; ++i) {
                                        glEnable(GL_CLIP_DISTANCE0 + i);
                                }
                        }
@@ -436,15 +436,15 @@ void DRW_state_invert_facing(void)
  * and if the shaders have support for it (see usage of gl_ClipDistance).
  * Be sure to call DRW_state_clip_planes_reset() after you finish drawing.
  **/
-void DRW_state_clip_planes_count_set(uint plane_len)
+void DRW_state_clip_planes_len_set(uint plane_len)
 {
        BLI_assert(plane_len <= MAX_CLIP_PLANES);
-       DST.num_clip_planes = plane_len;
+       DST.clip_planes_len = plane_len;
 }
 
 void DRW_state_clip_planes_reset(void)
 {
-       DST.num_clip_planes = 0;
+       DST.clip_planes_len = 0;
 }
 
 /** \} */

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