Commit: 7bc9a563e65842629a98f0655578e1e4f8c8c960
Author: Campbell Barton
Date: Mon Jan 21 19:05:29 2019 +1100
Branches: master
https://developer.blender.org/rB7bc9a563e65842629a98f0655578e1e4f8c8c960
Correct freeing builtin shader from recent commit
===================================================================
M source/blender/draw/modes/edit_mesh_mode.c
===================================================================
diff --git a/source/blender/draw/modes/edit_mesh_mode.c
b/source/blender/draw/modes/edit_mesh_mode.c
index 2f79cf75ebb..dfd4b213c7c 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -864,7 +864,9 @@ static void EDIT_MESH_engine_free(void)
{
for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data);
sh_data_index++) {
EDIT_MESH_ShaderData *sh_data = &e_data.sh_data[sh_data_index];
- GPUShader **sh_data_as_array = (GPUShader
**)&sh_data->weight_face;
+ /* Don't free builtins. */
+ sh_data->depth = NULL;
+ GPUShader **sh_data_as_array = (GPUShader **)sh_data;
for (int i = 0; i < (sizeof(EDIT_MESH_ShaderData) /
sizeof(GPUShader *)); i++) {
DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
}
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