Commit: c7768bcf4b116aa515890feed2f3019a2d9c55f4
Author: Campbell Barton
Date:   Tue Jan 22 12:08:33 2019 +1100
Branches: master
https://developer.blender.org/rBc7768bcf4b116aa515890feed2f3019a2d9c55f4

Cleanup: use const args

===================================================================

M       source/blender/draw/intern/draw_common.c
M       source/blender/draw/intern/draw_common.h

===================================================================

diff --git a/source/blender/draw/intern/draw_common.c 
b/source/blender/draw/intern/draw_common.c
index bb247832d44..6145da7feca 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -319,7 +319,7 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass)
        return grp;
 }
 
-DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float 
color[4])
+DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const 
float color[4])
 {
        GPUShader *sh = 
GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
 
@@ -335,7 +335,7 @@ DRWShadingGroup 
*shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float colo
        return grp;
 }
 
-DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float 
color[4], float *size)
+DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, const float 
color[4], const float *size)
 {
        GPUShader *sh = 
GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
 
@@ -347,7 +347,7 @@ DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass 
*pass, float color[4],
        return grp;
 }
 
-DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float 
color[4])
+DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float 
color[4])
 {
        GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE);
 
@@ -357,7 +357,7 @@ DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass 
*pass, float color[4]
        return grp;
 }
 
-DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float 
color[4])
+DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float 
color[4])
 {
        GPUShader *sh = 
GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT);
 
@@ -368,7 +368,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass 
*pass, float color[4
        return grp;
 }
 
-DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch 
*geom, float *size)
+DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch 
*geom, const float *size)
 {
        GPUShader *sh = 
GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR);
 
diff --git a/source/blender/draw/intern/draw_common.h 
b/source/blender/draw/intern/draw_common.h
index 5b55e93af3d..01cc4a0f205 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -128,11 +128,11 @@ void DRW_globals_free(void);
 void DRW_shgroup_world_clip_planes_from_rv3d(struct DRWShadingGroup *shgrp, 
const RegionView3D *rv3d);
 
 struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass 
*pass, float color[4]);
-struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, 
float color[4], float *size);
-struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass 
*pass, float color[4]);
-struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass 
*pass, float color[4]);
-struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, 
struct GPUBatch *geom, float *size);
+struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass 
*pass, const float color[4]);
+struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, 
const float color[4], const float *size);
+struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass 
*pass, const float color[4]);
+struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass 
*pass, const float color[4]);
+struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, 
struct GPUBatch *geom, const float *size);
 struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct 
GPUBatch *geom);
 struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct 
GPUBatch *geom);
 struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, 
struct GPUBatch *geom);

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