Commit: 7b35ef23a0468525b17ee45cb474847a431c2f58
Author: Campbell Barton
Date:   Thu Jan 24 23:06:29 2019 +1100
Branches: master
https://developer.blender.org/rB7b35ef23a0468525b17ee45cb474847a431c2f58

Fix T60807: Can't select when active pose object is hidden

Object mode locking wasn't accounting for the 3D view context
which doesn't have an active object once its hidden.

===================================================================

M       source/blender/editors/space_view3d/view3d_select.c
M       source/blender/editors/space_view3d/view3d_view.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_select.c 
b/source/blender/editors/space_view3d/view3d_select.c
index 8f7882d1d59..b36f52899b8 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1585,11 +1585,15 @@ static bool ed_object_select_pick(
         bool extend, bool deselect, bool toggle, bool obcenter, bool 
enumerate, bool object)
 {
        ViewContext vc;
+       /* setup view context for argument to callbacks */
+       ED_view3d_viewcontext_init(C, &vc);
+
        ARegion *ar = CTX_wm_region(C);
        Scene *scene = CTX_data_scene(C);
        ViewLayer *view_layer = CTX_data_view_layer(C);
        View3D *v3d = CTX_wm_view3d(C);
-       const Base *oldbasact = BASACT(view_layer);
+       /* Don't set when the context has no active object (hidden), see: 
T60807. */
+       const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL;
        Base *base, *startbase = NULL, *basact = NULL;
        const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : 
OB_MODE_OBJECT;
        bool is_obedit;
@@ -1598,8 +1602,6 @@ static bool ed_object_select_pick(
        int hits;
        const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
 
-       /* setup view context for argument to callbacks */
-       ED_view3d_viewcontext_init(C, &vc);
 
        is_obedit = (vc.obedit != NULL);
        if (object) {
@@ -1820,7 +1822,7 @@ static bool ed_object_select_pick(
        }
 
        /* Ensure code above doesn't change the active base. */
-       BLI_assert(oldbasact == BASACT(view_layer));
+       BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL));
 
        /* so, do we have something selected? */
        if (basact) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c 
b/source/blender/editors/space_view3d/view3d_view.c
index 9abc0d4f553..1ebf344a46d 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -984,6 +984,8 @@ int view3d_opengl_select(
                }
        }
 
+       /* Important to use 'vc->obact', not 'OBACT(vc->view_layer)' below,
+        * so it will be NULL when hidden. */
        struct {
                DRW_ObjectFilterFn fn;
                void *user_data;
@@ -991,7 +993,7 @@ int view3d_opengl_select(
        switch (select_filter) {
                case VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK:
                {
-                       Object *obact = OBACT(vc->view_layer);
+                       Object *obact = vc->obact;
                        if (obact && obact->mode != OB_MODE_OBJECT) {
                                object_filter.fn = 
drw_select_filter_object_mode_lock;
                                object_filter.user_data = obact;
@@ -1000,7 +1002,7 @@ int view3d_opengl_select(
                }
                case VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK:
                {
-                       Object *obact = OBACT(vc->view_layer);
+                       Object *obact = vc->obact;
                        BLI_assert(obact && (obact->mode & 
OB_MODE_WEIGHT_PAINT));
                        Object *ob_pose = BKE_object_pose_armature_get(obact);

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to