Commit: f15a5440a1e10d0a3cc8f6bcb0693f9d3c98807c
Author: Sergey Sharybin
Date:   Thu Jan 24 14:23:14 2019 +0100
Branches: master
https://developer.blender.org/rBf15a5440a1e10d0a3cc8f6bcb0693f9d3c98807c

Multires reshape: correct grids level allocation

Similar to masking grids, need to also check existing grid level.

This is because edit mode might leave allocated grid with 0 levels.

===================================================================

M       source/blender/blenkernel/intern/multires_reshape.c

===================================================================

diff --git a/source/blender/blenkernel/intern/multires_reshape.c 
b/source/blender/blenkernel/intern/multires_reshape.c
index 0c4edf4de9d..0c1b85d8044 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -89,6 +89,9 @@ static void multires_reshape_allocate_displacement_grid(
        const int grid_area = grid_size * grid_size;
        float (*disps)[3] = MEM_calloc_arrayN(
                grid_area, 3 * sizeof(float), "multires disps");
+       if (displacement_grid->disps != NULL) {
+               MEM_freeN(displacement_grid->disps);
+       }
        displacement_grid->disps = disps;
        displacement_grid->totdisp = grid_area;
        displacement_grid->level = level;
@@ -97,7 +100,7 @@ static void multires_reshape_allocate_displacement_grid(
 static void multires_reshape_ensure_displacement_grid(
         MDisps *displacement_grid, const int level)
 {
-       if (displacement_grid->disps != NULL) {
+       if (displacement_grid->disps != NULL && displacement_grid->level == 
level) {
                return;
        }
        multires_reshape_allocate_displacement_grid(

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