Commit: 6260b3c15e5afd0a38c97a16d47665833f69a79f
Author: Brecht Van Lommel
Date: Thu Jan 24 15:15:57 2019 +0100
Branches: blender2.7
https://developer.blender.org/rB6260b3c15e5afd0a38c97a16d47665833f69a79f
Fix T60597, T60806: Cycles crash rendering principled BSDF + volume interior.
The integrator maximum number of closures was not set properly for the CPU/mega
kernels to match the actual available memory. Before relatively recent code
refactoring we did not use this value in those kernels so it worked fine.
===================================================================
M intern/cycles/render/session.cpp
===================================================================
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index edbf9947b70..c818f2b496c 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -886,7 +886,7 @@ bool Session::update_scene()
}
else {
/* Currently viewport render is faster with higher
max_closures, needs investigating. */
- kintegrator->max_closures = 64;
+ kintegrator->max_closures = MAX_CLOSURE;
}
progress.set_status("Updating Scene");
@@ -1086,6 +1086,20 @@ int Session::get_max_closure_count()
max_closures = max(max_closures, num_closures);
}
max_closure_global = max(max_closure_global, max_closures);
+
+ if (max_closure_global > MAX_CLOSURE) {
+ /* This is usually harmless as more complex shader tend to get
many
+ * closures discarded due to mixing or low weights. We need to
limit
+ * to MAX_CLOSURE as this is hardcoded in CPU/mega kernels, and
it
+ * avoids excessive memory usage for split kernels. */
+ VLOG(2) << "Maximum number of closures exceeded: "
+ << max_closure_global
+ << " > "
+ << MAX_CLOSURE;
+
+ max_closure_global = MAX_CLOSURE;
+ }
+
return max_closure_global;
}
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