Commit: a761233261e2c393917a09d8fb59e27f87b4855a
Author: Campbell Barton
Date:   Fri Jan 25 23:36:31 2019 +1100
Branches: master
https://developer.blender.org/rBa761233261e2c393917a09d8fb59e27f87b4855a

Correct last commit, wire xray is supported

===================================================================

M       source/blender/draw/engines/workbench/workbench_forward.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_forward.c 
b/source/blender/draw/engines/workbench/workbench_forward.c
index 43230c723d3..ead9d51aaac 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -369,8 +369,10 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
                DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), 
NULL);
        }
 
-       /* TODO(campbell): displays but masks geometry. */
-       if (0 && (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && 
draw_ctx->rv3d->clipbb)) {
+       /* TODO(campbell): displays but masks geometry, only use with wire for 
now. */
+       if ((wpd->shading.type == OB_WIRE) &&
+           (draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && 
draw_ctx->rv3d->clipbb))
+       {
                psl->background_pass = DRW_pass_create(
                        "Background", DRW_STATE_WRITE_COLOR | 
DRW_STATE_DEPTH_EQUAL);
                GPUShader *shader = 
GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND);

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