Commit: 801901a65210cf3556ed9f0818e3f694483be24b
Author: Brecht Van Lommel
Date:   Mon Jan 28 11:58:00 2019 +0100
Branches: blender2.7
https://developer.blender.org/rB801901a65210cf3556ed9f0818e3f694483be24b

Fix T57069: macOS window contents scaling bug.

The cause of this is unclear, but delaying querying the native pixel size
appears to help in the one case I could reproduce.

===================================================================

M       intern/ghost/intern/GHOST_WindowCocoa.mm

===================================================================

diff --git a/intern/ghost/intern/GHOST_WindowCocoa.mm 
b/intern/ghost/intern/GHOST_WindowCocoa.mm
index 79d2f304e60..8b9660463dd 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.mm
+++ b/intern/ghost/intern/GHOST_WindowCocoa.mm
@@ -571,11 +571,6 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
        updateDrawingContext();
        activateDrawingContext();
 
-       if (m_systemCocoa->m_nativePixel) {
-               NSRect backingBounds = [m_openGLView 
convertRectToBacking:[m_openGLView bounds]];
-               m_nativePixelSize = (float)backingBounds.size.width / 
(float)rect.size.width;
-       }
-       
        setTitle(title);
        
        m_tablet.Active = GHOST_kTabletModeNone;
@@ -599,6 +594,8 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
        if (state == GHOST_kWindowStateFullScreen)
                setState(GHOST_kWindowStateFullScreen);
 
+       setNativePixelSize();
+
        [pool drain];
 }

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