Commit: d88492d4ad432a66d72269fe5fa514b18d0407ff
Author: Clément Foucault
Date:   Tue Jan 29 02:41:16 2019 +0100
Branches: master
https://developer.blender.org/rBd88492d4ad432a66d72269fe5fa514b18d0407ff

Object Mode: Fix reading past buffer end when drawing camera

===================================================================

M       source/blender/draw/modes/object_mode.c

===================================================================

diff --git a/source/blender/draw/modes/object_mode.c 
b/source/blender/draw/modes/object_mode.c
index a64d7f288ca..a9286fc0fe0 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1905,7 +1905,7 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList 
*sgl, Object *ob, ViewLay
        normalize_m4_m4(cam->drwnormalmat, ob->obmat);
 
        if (cam->flag & CAM_SHOWLIMITS) {
-               static float col[3] = {0.5f, 0.5f, 0.25f}, col_hi[3] = {1.0f, 
1.0f, 0.5f};
+               static float col[4] = {0.5f, 0.5f, 0.25f, 1.0f}, col_hi[4] = 
{1.0f, 1.0f, 0.5f, 1.0f};
                float sizemat[4][4], size[3] = {1.0f, 1.0f, 0.0f};
                float focusdist = BKE_camera_object_dof_distance(ob);
 
@@ -1930,7 +1930,7 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList 
*sgl, Object *ob, ViewLay
                World *world = scene->world;
 
                if (world) {
-                       static float col[3] = {0.5f, 0.5f, 0.5f}, col_hi[3] = 
{1.0f, 1.0f, 1.0f};
+                       static float col[4] = {0.5f, 0.5f, 0.5f, 1.0f}, 
col_hi[4] = {1.0f, 1.0f, 1.0f, 1.0f};
                        world->mistend = world->miststa + world->mistdist;
                        DRW_shgroup_call_dynamic_add(
                                sgl->camera_mist, color,

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