Commit: 3e072da45bee1ac5368b83c84839d2ccdde6e514
Author: Bastien Montagne
Date:   Thu Jan 31 11:02:51 2019 +0100
Branches: master
https://developer.blender.org/rB3e072da45bee1ac5368b83c84839d2ccdde6e514

Fix T60432: Blender crashes when dragging objects from other scene from 
outliner.

===================================================================

M       source/blender/editors/object/object_add.c

===================================================================

diff --git a/source/blender/editors/object/object_add.c 
b/source/blender/editors/object/object_add.c
index fdbe324ab3d..7f71596b3c4 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -2240,8 +2240,11 @@ static Base *object_add_duplicate_internal(Main *bmain, 
Scene *scene, ViewLayer
                        LayerCollection *layer_collection = 
BKE_layer_collection_get_active(view_layer);
                        BKE_collection_object_add(bmain, 
layer_collection->collection, obn);
                }
+
                basen = BKE_view_layer_base_find(view_layer, obn);
-               basen->local_view_bits = base->local_view_bits;
+               if (base != NULL) {
+                       basen->local_view_bits = base->local_view_bits;
+               }
 
                /* 1) duplis should end up in same collection as the original
                 * 2) Rigid Body sim participants MUST always be part of a 
collection...

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