Commit: 72863eb03640ee96e4e9cd38d7332c19f72ff2f5
Author: Sergey Sharybin
Date:   Thu Jan 31 13:02:09 2019 +0100
Branches: master
https://developer.blender.org/rB72863eb03640ee96e4e9cd38d7332c19f72ff2f5

Remove direct shape key drivers evaluaiton in object update

This is now hanbdled by the nodes in dependency graph.

===================================================================

M       source/blender/blenkernel/intern/object_update.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object_update.c 
b/source/blender/blenkernel/intern/object_update.c
index 438c2651ab2..a716750ee73 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -162,14 +162,6 @@ void BKE_object_handle_data_update(
 
        DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
 
-       /* TODO: only here to evaluate drivers twice to fix dependency graph
-        * not handling shape key values that depend on each other. */
-       Key *key = BKE_key_from_object(ob);
-       if (key && key->block.first) {
-               if (!(ob->shapeflag & OB_SHAPE_LOCK))
-                       BKE_animsys_evaluate_animdata(depsgraph, scene, 
&key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
-       }
-
        /* includes all keys and modifiers */
        switch (ob->type) {
                case OB_MESH:

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