Commit: 7b05b2564d8f7ebe915ba212c0dbaf40be568cfc
Author: Brecht Van Lommel
Date:   Fri Feb 1 13:56:13 2019 +0100
Branches: master
https://developer.blender.org/rB7b05b2564d8f7ebe915ba212c0dbaf40be568cfc

Fix T61088: Cycles particle viewport render stuck in loop.

Object to be instanced should not be modified.

===================================================================

M       source/blender/blenkernel/intern/object_dupli.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object_dupli.c 
b/source/blender/blenkernel/intern/object_dupli.c
index 98eda021d46..f727cbfcdae 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -732,8 +732,7 @@ static void make_duplis_particle_system(const DupliContext 
*ctx, ParticleSystem
        ParticleKey state;
        ParticleCacheKey *cache;
        float ctime, scale = 1.0f;
-       float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
-       float (*obmat)[4];
+       float tmat[4][4], mat[4][4], pamat[4][4], size = 0.0;
        int a, b, hair = 0;
        int totpart, totchild;
 
@@ -901,10 +900,6 @@ static void make_duplis_particle_system(const DupliContext 
*ctx, ParticleSystem
                                        b = a % totcollection;
 
                                ob = oblist[b];
-                               obmat = oblist[b]->obmat;
-                       }
-                       else {
-                               obmat = ob->obmat;
                        }
 
                        if (hair) {
@@ -967,8 +962,12 @@ static void make_duplis_particle_system(const DupliContext 
*ctx, ParticleSystem
                                FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
                        }
                        else {
+                               float obmat[4][4];
+                               copy_m4_m4(obmat, ob->obmat);
+
+                               float vec[3];
                                copy_v3_v3(vec, obmat[3]);
-                               obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
+                               zero_v3(obmat[3]);
 
                                /* particle rotation uses x-axis as the aligned 
axis, so pre-rotate the object accordingly */
                                if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to