Commit: 6c12b6559e2c10c414b1425bae3e364d5f9904ce
Author: Martin Felke
Date:   Sun Feb 3 12:41:18 2019 +0100
Branches: fracture_modifier
https://developer.blender.org/rB6c12b6559e2c10c414b1425bae3e364d5f9904ce

partial fix for wrong rotation when converting to keyframes

forgot to initialize ob->quat for passive objects, they are most likely in 
euler rotation
mode still and the ob->quat seems not automatically in sync

===================================================================

M       source/blender/editors/object/object_modifier.c

===================================================================

diff --git a/source/blender/editors/object/object_modifier.c 
b/source/blender/editors/object/object_modifier.c
index f7d28ffddce..91f439392f4 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -3523,6 +3523,8 @@ static Object* 
do_convert_meshIsland(FractureModifierData* fmd, MeshIsland *mi,
                sub_v3_v3(ob_new->loc, obloc);
                add_v3_v3(ob_new->loc, diff);
 
+               //init the quat ? old object might not be in quat rotation mode 
yet
+               eul_to_quat(ob->quat, ob->rot);
                copy_qt_qt(ob_new->quat, ob->quat);
 
                if (fmd->fracture_mode == MOD_FRACTURE_EXTERNAL) {

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