Commit: 3be845ce20f6101838eeda7c15abf027f0c1a0f6
Author: Pablo Vazquez
Date:   Mon Feb 4 01:23:48 2019 +0100
Branches: master
https://developer.blender.org/rB3be845ce20f6101838eeda7c15abf027f0c1a0f6

Cleanup: Typos in comments (to to)

===================================================================

M       intern/cycles/util/util_ies.h
M       source/blender/blenkernel/intern/subdiv_mesh.c
M       source/blender/bmesh/intern/bmesh_construct.c
M       source/blender/editors/animation/keyframes_general.c
M       source/blender/editors/space_clip/tracking_ops.c
M       source/blender/freestyle/intern/geometry/matrix_util.cpp
M       source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
M       source/blender/render/intern/source/bake_api.c

===================================================================

diff --git a/intern/cycles/util/util_ies.h b/intern/cycles/util/util_ies.h
index 663ad649a9c..096b1fdf803 100644
--- a/intern/cycles/util/util_ies.h
+++ b/intern/cycles/util/util_ies.h
@@ -40,7 +40,7 @@ protected:
        bool process_type_c();
 
        /* The brightness distribution is stored in spherical coordinates.
-        * The horizontal angles correspond to to theta in the regular notation
+        * The horizontal angles correspond to theta in the regular notation
         * and always span the full range from 0° to 360°.
         * The vertical angles correspond to phi and always start at 0°. */
        vector<float> v_angles, h_angles;
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c 
b/source/blender/blenkernel/intern/subdiv_mesh.c
index c83bdb184f8..09905c9ed99 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -596,7 +596,7 @@ static void evaluate_vertex_and_apply_displacement_copy(
        const float inv_num_accumulated =
                1.0f / ctx->accumulated_counters[subdiv_vertex_index];
        /* Displacement is accumulated in subdiv vertex position.
-        * Needs to to be backed up before copying data from original vertex. */
+        * Needs to be backed up before copying data from original vertex. */
        float D[3] = {0.0f, 0.0f, 0.0f};
        if (ctx->have_displacement) {
                copy_v3_v3(D, subdiv_vert->co);
@@ -628,7 +628,7 @@ static void 
evaluate_vertex_and_apply_displacement_interpolate(
        const float inv_num_accumulated =
                1.0f / ctx->accumulated_counters[subdiv_vertex_index];
        /* Displacement is accumulated in subdiv vertex position.
-        * Needs to to be backed up before copying data from original vertex. */
+        * Needs to be backed up before copying data from original vertex. */
        float D[3] = {0.0f, 0.0f, 0.0f};
        if (ctx->have_displacement) {
                copy_v3_v3(D, subdiv_vert->co);
diff --git a/source/blender/bmesh/intern/bmesh_construct.c 
b/source/blender/bmesh/intern/bmesh_construct.c
index 07a7c555d9e..40cd9b00559 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -265,7 +265,7 @@ error:
  * Makes an ngon from an unordered list of edges.
  * Verts \a v1 and \a v2 define the winding of the new face.
  *
- * \a edges are not required to be ordered, simply to to form
+ * \a edges are not required to be ordered, simply to form
  * a single closed loop as a whole.
  *
  * \note While this function will work fine when the edges
diff --git a/source/blender/editors/animation/keyframes_general.c 
b/source/blender/editors/animation/keyframes_general.c
index 9bc6535fe9d..117090ffd77 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -732,7 +732,7 @@ static tAnimCopybufItem *pastebuf_match_path_property(
                /* check that paths exist */
                if (aci->rna_path && fcu->rna_path) {
                        /* find the property of the fcurve and compare against 
the end of the tAnimCopybufItem
-                        * more involved since it needs to to path lookups.
+                        * more involved since it needs to do path lookups.
                         * This is not 100% reliable since the user could be 
editing the curves on a path that wont
                         * resolve, or a bone could be renamed after copying 
for eg. but in normal copy & paste
                         * this should work out ok.
diff --git a/source/blender/editors/space_clip/tracking_ops.c 
b/source/blender/editors/space_clip/tracking_ops.c
index f1452ba1790..31c2f3b4b9f 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -1420,7 +1420,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
                        sc->user.framenr += delta;
                }
        }
-       else {  /* to to failed frame */
+       else {  /* to failed frame */
                if (tracking->reconstruction.flag & TRACKING_RECONSTRUCTED) {
                        int framenr = ED_space_clip_get_clip_frame_number(sc);
                        MovieTrackingObject *object = 
BKE_tracking_object_get_active(tracking);
diff --git a/source/blender/freestyle/intern/geometry/matrix_util.cpp 
b/source/blender/freestyle/intern/geometry/matrix_util.cpp
index 3fc7a00d7c7..d392da3af78 100644
--- a/source/blender/freestyle/intern/geometry/matrix_util.cpp
+++ b/source/blender/freestyle/intern/geometry/matrix_util.cpp
@@ -235,7 +235,7 @@ namespace MatrixUtil {
 
                // Step 7: save the eigen vectors
 
-               // back from Fortran to to C++
+               // back from Fortran to C++
                v++;
 
                ij = 0;
diff --git 
a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h 
b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
index bbf745b044c..e7b49c0c892 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
@@ -273,7 +273,7 @@ protected:
                                ++_tvertex_iter;
 #if 0
                        // Hack to deal with cusp. the result of a cusp is a 
TVertex having two identical viewedges.
-                       // In order to iterate properly, we chose to to skip 
these last ones.
+                       // In order to iterate properly, we chose to skip these 
last ones.
                        if (_feB.first == _beA.first) {
                                if (_feA.first == _beB.first) {
                                        _tvertex_iter.first = 0;
diff --git a/source/blender/render/intern/source/bake_api.c 
b/source/blender/render/intern/source/bake_api.c
index 3ae1eba1798..7131103ff2f 100644
--- a/source/blender/render/intern/source/bake_api.c
+++ b/source/blender/render/intern/source/bake_api.c
@@ -354,7 +354,7 @@ static bool cast_ray_highpoly(
                mul_v3_v3fl(dyco, duco_low, pixel_low->du_dy);
                madd_v3_v3fl(dyco, dvco_low, pixel_low->dv_dy);
 
-               /* transform from low poly to to high poly object space */
+               /* transform from low poly to high poly object space */
                mul_mat3_m4_v3(mat_low, dxco);
                mul_mat3_m4_v3(mat_low, dyco);
                mul_mat3_m4_v3(highpoly[hit_mesh].imat, dxco);

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