Commit: 87aa456ea516f49c6029cf30f8f0dff16cbb58bc
Author: Campbell Barton
Date: Mon Feb 4 19:50:46 2019 +1100
Branches: master
https://developer.blender.org/rB87aa456ea516f49c6029cf30f8f0dff16cbb58bc
Fix T61172: Crash in texture paint undo/redo
Mixing texture paint undo w/ memfile undo was crashing.
The gputextures and render result are written to the FileData.imamap
but weren't read back.
===================================================================
M source/blender/blenloader/intern/readfile.c
===================================================================
diff --git a/source/blender/blenloader/intern/readfile.c
b/source/blender/blenloader/intern/readfile.c
index ba4bebf1bd9..2723210781f 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3938,6 +3938,12 @@ static void direct_link_image(FileData *fd, Image *ima)
}
ima->rr = NULL;
}
+ else {
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ ima->gputexture[i] = newimaadr(fd, ima->gputexture[i]);
+ }
+ ima->rr = newimaadr(fd, ima->rr);
+ }
/* undo system, try to restore render buffers */
link_list(fd, &(ima->renderslots));
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