Commit: 445433a6913fb95fe04bf69089710cab877a581b
Author: Campbell Barton
Date:   Tue Feb 5 10:39:43 2019 +1100
Branches: master
https://developer.blender.org/rB445433a6913fb95fe04bf69089710cab877a581b

Fix empty object front/back display in perspective views

===================================================================

M       source/blender/blenkernel/intern/object.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index d8bc27fa596..5cb68a7e5bb 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2608,9 +2608,20 @@ bool BKE_object_empty_image_is_visible_in_view3d(const 
Object *ob, const RegionV
        char visibility_flag = ob->empty_image_visibility_flag;
 
        if ((visibility_flag & (OB_EMPTY_IMAGE_HIDE_BACK | 
OB_EMPTY_IMAGE_HIDE_FRONT)) != 0) {
-               const float eps = 1e-5f;
-               /* TODO: this isn't correct with perspective projection. */
-               const float dot = dot_v3v3((float *)&ob->obmat[2], (float 
*)&rv3d->viewinv[2]);
+               float eps, dot;
+               if (rv3d->is_persp) {
+                       /* Note, we could normalize the 'view_dir' then use 
'eps'
+                        * however the issue with empty objects being visible 
when viewed from the side
+                        * is only noticeable in orthographic views. */
+                       float view_dir[3];
+                       sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]);
+                       dot = dot_v3v3(ob->obmat[2], view_dir);
+                       eps = 0.0f;
+               }
+               else {
+                       dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]);
+                       eps = 1e-5f;
+               }
                if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) {
                        if (dot < eps) {
                                return false;

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