Commit: d1ef6be4a770c8b2caacc70cb93d3cf9ab52e0d9
Author: Dalai Felinto
Date:   Tue Feb 5 18:37:42 2019 -0200
Branches: master
https://developer.blender.org/rBd1ef6be4a770c8b2caacc70cb93d3cf9ab52e0d9

Fix T61204: Can't select Camera in stereoscopy mode

This was deliberately disabled since I didn't get the drawing working
originally. It is fully working now.

Note: camera lens widget still needs to be fixed since it still draws it
wrongly.

===================================================================

M       source/blender/draw/modes/object_mode.c

===================================================================

diff --git a/source/blender/draw/modes/object_mode.c 
b/source/blender/draw/modes/object_mode.c
index 78e256039d8..cf6c9e39028 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1868,22 +1868,23 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList 
*sgl, Object *ob, ViewLay
        if (look_through && !is_stereo3d_cameras) {
                /* Only draw the frame. */
                float mat[4][4];
-               if (is_selection_camera_stereo) {
-                       /* Make sure selection uses the same matrix for camera 
as the one used while viewing. */
+               if (is_stereo3d) {
                        const bool is_left = v3d->multiview_eye == 
STEREO_LEFT_ID;
-                       BKE_camera_multiview_model_matrix(&scene->r, ob, 
is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, mat);
+                       const char *view_name = is_left ? STEREO_LEFT_NAME : 
STEREO_RIGHT_NAME;
+                       BKE_camera_multiview_model_matrix(&scene->r, ob, 
view_name, mat);
+                       const float shiftx = 
BKE_camera_multiview_shift_x(&scene->r, ob, view_name);
+                       cam->drwcorners[0][0][0] += shiftx;
+                       cam->drwcorners[0][1][0] += shiftx;
+                       cam->drwcorners[0][2][0] += shiftx;
+                       cam->drwcorners[0][3][0] += shiftx;
                }
                else {
                        copy_m4_m4(mat, ob->obmat);
                }
 
-               /* TODO (dfelinto): Disabling this for now since it is 
extremely wrong.
-                * Besides selection and multiview still works bad even on its 
finest day. */
-               if (!is_multiview) {
-                       DRW_shgroup_call_dynamic_add(
-                               sgl->camera_frame, color, cam->drwcorners[0],
-                               &cam->drwdepth[0], cam->drwtria, mat);
-               }
+               DRW_shgroup_call_dynamic_add(
+                       sgl->camera_frame, color, cam->drwcorners[0],
+                       &cam->drwdepth[0], cam->drwtria, mat);
        }
        else if (!look_through) {
                if (!is_stereo3d_cameras) {

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