Commit: 9b774dfa3b85b53774b9e0da2f1eba249d008a62
Author: Clément Foucault
Date: Wed Feb 6 15:20:27 2019 +0100
Branches: master
https://developer.blender.org/rB9b774dfa3b85b53774b9e0da2f1eba249d008a62
Edit Mode: Fix geometry shader workaround not respecting aspect ratio
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
index 66792b61fb7..1063f5dd59d 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
@@ -41,6 +41,7 @@ void main()
ss_pos[1] = gl_in[1].gl_Position.xy / gl_in[1].gl_Position.w;
vec2 line = ss_pos[0] - ss_pos[1];
+ line *= viewportSize;
vec3 edge_ofs = sizeEdge * 2.0 * viewportSizeInv.xyy * vec3(1.0, 1.0,
0.0);
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs