Commit: 9b774dfa3b85b53774b9e0da2f1eba249d008a62
Author: Clément Foucault
Date:   Wed Feb 6 15:20:27 2019 +0100
Branches: master
https://developer.blender.org/rB9b774dfa3b85b53774b9e0da2f1eba249d008a62

Edit Mode: Fix geometry shader workaround not respecting aspect ratio

===================================================================

M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
index 66792b61fb7..1063f5dd59d 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
@@ -41,6 +41,7 @@ void main()
        ss_pos[1] = gl_in[1].gl_Position.xy / gl_in[1].gl_Position.w;
 
        vec2 line = ss_pos[0] - ss_pos[1];
+       line *= viewportSize;
 
        vec3 edge_ofs = sizeEdge * 2.0 * viewportSizeInv.xyy * vec3(1.0, 1.0, 
0.0);

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