Commit: d2afa51ddc68c8a923c9535ba7678ebe468e2220
Author: Clément Foucault
Date:   Thu Feb 7 20:40:54 2019 +0100
Branches: master
https://developer.blender.org/rBd2afa51ddc68c8a923c9535ba7678ebe468e2220

Edit Mode: Draw Vertices after edges

This avoid edges covering a part of vertices.

This comes at a (very minor) perf cost as vertices can cover some edges
pixels and early discard them with the depth test. But this only happens
in artificialy dense mesh and is not a real problem for common cases.

===================================================================

M       source/blender/draw/modes/edit_mesh_mode.c

===================================================================

diff --git a/source/blender/draw/modes/edit_mesh_mode.c 
b/source/blender/draw/modes/edit_mesh_mode.c
index 2a3ac7bbe95..8cb7d93caee 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -321,19 +321,6 @@ static DRWPass *edit_mesh_create_overlay_pass(
        grp = *r_face_cage_shgrp = DRW_shgroup_create_sub(*r_face_shgrp);
        DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
 
-       /* Verts */
-       if (select_vert) {
-               grp = *r_vert_shgrp = DRW_shgroup_create(vert_sh, pass);
-               DRW_shgroup_uniform_block(grp, "globalsBlock", 
G_draw.block_ubo);
-               DRW_shgroup_uniform_vec2(grp, "viewportSize", 
DRW_viewport_size_get(), 1);
-               DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs * 1.5f);
-               DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE | 
DRW_STATE_WRITE_DEPTH);
-               DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
-               if (rv3d->rflag & RV3D_CLIPPING) {
-                       DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
-               }
-       }
-
        /* Edges */
        grp = *r_edge_shgrp = DRW_shgroup_create(edge_sh, pass);
        DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
@@ -350,6 +337,19 @@ static DRWPass *edit_mesh_create_overlay_pass(
                DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
        }
 
+       /* Verts */
+       if (select_vert) {
+               grp = *r_vert_shgrp = DRW_shgroup_create(vert_sh, pass);
+               DRW_shgroup_uniform_block(grp, "globalsBlock", 
G_draw.block_ubo);
+               DRW_shgroup_uniform_vec2(grp, "viewportSize", 
DRW_viewport_size_get(), 1);
+               DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs * 1.5f);
+               DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE | 
DRW_STATE_WRITE_DEPTH);
+               DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
+               if (rv3d->rflag & RV3D_CLIPPING) {
+                       DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+               }
+       }
+
        return pass;
 }

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