Commit: e4187771099c2795b8d1d8f79a1d1b91b57d45d5
Author: Campbell Barton
Date:   Fri Feb 8 22:06:14 2019 +1100
Branches: master
https://developer.blender.org/rBe4187771099c2795b8d1d8f79a1d1b91b57d45d5

DRW: edit-mesh edge clipping broke in recent update

===================================================================

M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
index fcedbd759aa..b36c1ff869f 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
@@ -21,6 +21,9 @@ void do_vertex(const int i, float coord, vec2 offset)
        gl_Position = gl_in[i].gl_Position;
        /* Multiply offset by 2 because gl_Position range is [-1..1]. */
        gl_Position.xy += offset * 2.0 * gl_Position.w;
+#ifdef USE_WORLD_CLIP_PLANES
+       world_clip_planes_set_clip_distance(gl_in[i].gl_ClipDistance);
+#endif
        EmitVertex();
 }

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