Commit: 23c14a0bbacf2b7f904905ec94e2d9b1be67f45e
Author: Clément Foucault
Date:   Mon Feb 11 14:50:25 2019 +0100
Branches: master
https://developer.blender.org/rB23c14a0bbacf2b7f904905ec94e2d9b1be67f45e

Fix: Eevee SSS not rendering as expected

Remove forcing separate albedo when rendering. It was creating confusion.

===================================================================

M       source/blender/draw/engines/eevee/eevee_subsurface.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c 
b/source/blender/draw/engines/eevee/eevee_subsurface.c
index b58b157df11..15029890d33 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -76,11 +76,6 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, 
EEVEE_Data *vedata)
                effects->sss_separate_albedo = (scene_eval->eevee.flag & 
SCE_EEVEE_SSS_SEPARATE_ALBEDO) != 0;
                common_data->sss_jitter_threshold = 
scene_eval->eevee.sss_jitter_threshold;
 
-               /* Force separate albedo for final render */
-               if (DRW_state_is_image_render()) {
-                       effects->sss_separate_albedo = true;
-               }
-
                /* Shaders */
                if (!e_data.sss_sh[0]) {
                        eevee_create_shader_subsurface();

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