Commit: 23c14a0bbacf2b7f904905ec94e2d9b1be67f45e
Author: Clément Foucault
Date: Mon Feb 11 14:50:25 2019 +0100
Branches: master
https://developer.blender.org/rB23c14a0bbacf2b7f904905ec94e2d9b1be67f45e
Fix: Eevee SSS not rendering as expected
Remove forcing separate albedo when rendering. It was creating confusion.
===================================================================
M source/blender/draw/engines/eevee/eevee_subsurface.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c
b/source/blender/draw/engines/eevee/eevee_subsurface.c
index b58b157df11..15029890d33 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -76,11 +76,6 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata,
EEVEE_Data *vedata)
effects->sss_separate_albedo = (scene_eval->eevee.flag &
SCE_EEVEE_SSS_SEPARATE_ALBEDO) != 0;
common_data->sss_jitter_threshold =
scene_eval->eevee.sss_jitter_threshold;
- /* Force separate albedo for final render */
- if (DRW_state_is_image_render()) {
- effects->sss_separate_albedo = true;
- }
-
/* Shaders */
if (!e_data.sss_sh[0]) {
eevee_create_shader_subsurface();
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs