Commit: 79f5b825a9779309a737bcbdfe3d68d760a80e62
Author: Brecht Van Lommel
Date:   Wed Feb 13 15:01:54 2019 +0100
Branches: blender2.7
https://developer.blender.org/rB79f5b825a9779309a737bcbdfe3d68d760a80e62

Fix T61502: Cycles wrong other object texture coordinates in OSL.

The row/column major matrix conversion was done twice.

===================================================================

M       intern/cycles/render/nodes.cpp

===================================================================

diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 77a452674fb..d32b1513e42 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3533,7 +3533,7 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler)
        if(compiler.output_type() == SHADER_TYPE_VOLUME)
                compiler.parameter("is_volume", true);
        compiler.parameter(this, "use_transform");
-       Transform ob_itfm = transform_transposed_inverse(ob_tfm);
+       Transform ob_itfm = transform_inverse(ob_tfm);
        compiler.parameter("object_itfm", ob_itfm);
 
        compiler.parameter(this, "from_dupli");

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