Commit: caa8e7ff2894ed22ea436bc61b06fb292d844108
Author: Campbell Barton
Date:   Thu Feb 14 13:59:30 2019 +1100
Branches: master
https://developer.blender.org/rBcaa8e7ff2894ed22ea436bc61b06fb292d844108

DRW: de-duplicate vertex & weight paint engines

These were almost exact duplicates, use one engine for drawing both
kinds of vertex color.

===================================================================

M       source/blender/draw/CMakeLists.txt
M       source/blender/draw/intern/draw_manager.c
M       source/blender/draw/modes/draw_mode_engines.h
M       source/blender/draw/modes/paint_vertex_mode.c
D       source/blender/draw/modes/paint_weight_mode.c

===================================================================

diff --git a/source/blender/draw/CMakeLists.txt 
b/source/blender/draw/CMakeLists.txt
index 74a9b3ae21e..80878ae9246 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -80,7 +80,6 @@ set(SRC
        modes/overlay_mode.c
        modes/paint_texture_mode.c
        modes/paint_vertex_mode.c
-       modes/paint_weight_mode.c
        modes/particle_mode.c
        modes/pose_mode.c
        modes/sculpt_mode.c
diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index bd43a35bd47..464778280ff 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1218,8 +1218,6 @@ static void drw_engines_enable_from_paint_mode(int mode)
                        use_drw_engine(&draw_engine_sculpt_type);
                        break;
                case CTX_MODE_PAINT_WEIGHT:
-                       use_drw_engine(&draw_engine_paint_weight_type);
-                       break;
                case CTX_MODE_PAINT_VERTEX:
                        use_drw_engine(&draw_engine_paint_vertex_type);
                        break;
@@ -2541,7 +2539,6 @@ void DRW_engines_register(void)
        DRW_engine_register(&draw_engine_overlay_type);
        DRW_engine_register(&draw_engine_paint_texture_type);
        DRW_engine_register(&draw_engine_paint_vertex_type);
-       DRW_engine_register(&draw_engine_paint_weight_type);
        DRW_engine_register(&draw_engine_particle_type);
        DRW_engine_register(&draw_engine_pose_type);
        DRW_engine_register(&draw_engine_sculpt_type);
diff --git a/source/blender/draw/modes/draw_mode_engines.h 
b/source/blender/draw/modes/draw_mode_engines.h
index 14723930477..0ad7b06603a 100644
--- a/source/blender/draw/modes/draw_mode_engines.h
+++ b/source/blender/draw/modes/draw_mode_engines.h
@@ -32,7 +32,6 @@ extern DrawEngineType draw_engine_edit_text_type;
 extern DrawEngineType draw_engine_motion_path_type;
 extern DrawEngineType draw_engine_paint_texture_type;
 extern DrawEngineType draw_engine_paint_vertex_type;
-extern DrawEngineType draw_engine_paint_weight_type;
 extern DrawEngineType draw_engine_particle_type;
 extern DrawEngineType draw_engine_pose_type;
 extern DrawEngineType draw_engine_sculpt_type;
diff --git a/source/blender/draw/modes/paint_vertex_mode.c 
b/source/blender/draw/modes/paint_vertex_mode.c
index 51eeacd76c4..e58399c8cb9 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -26,17 +26,18 @@
 
 #include "draw_common.h"
 
-
 #include "DNA_mesh_types.h"
 #include "DNA_view3d_types.h"
 
 #include "DEG_depsgraph_query.h"
 
+extern char datatoc_paint_face_vert_glsl[];
+extern char datatoc_paint_weight_vert_glsl[];
+extern char datatoc_paint_weight_frag_glsl[];
 extern char datatoc_paint_vertex_vert_glsl[];
 extern char datatoc_paint_vertex_frag_glsl[];
 extern char datatoc_paint_wire_vert_glsl[];
 extern char datatoc_paint_wire_frag_glsl[];
-extern char datatoc_paint_face_vert_glsl[];
 extern char datatoc_paint_vert_frag_glsl[];
 extern char datatoc_common_globals_lib_glsl[];
 
@@ -44,8 +45,16 @@ extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
 
 /* *********** LISTS *********** */
 
+enum {
+       VERTEX_MODE = 0,
+       WEIGHT_MODE = 1,
+};
+#define MODE_LEN (WEIGHT_MODE + 1)
+
 typedef struct PAINT_VERTEX_PassList {
-       struct DRWPass *vcolor_faces;
+       struct {
+               struct DRWPass *color_faces;
+       } by_mode[MODE_LEN];
        struct DRWPass *wire_overlay;
        struct DRWPass *wire_select_overlay;
        struct DRWPass *face_select_overlay;
@@ -65,9 +74,11 @@ typedef struct PAINT_VERTEX_Data {
 } PAINT_VERTEX_Data;
 
 typedef struct PAINT_VERTEX_Shaders {
-       struct GPUShader *vcolor_face;
-       struct GPUShader *wire_overlay;
-       struct GPUShader *wire_select_overlay;
+       struct {
+               struct GPUShader *color_face;
+               struct GPUShader *wire_overlay;
+               struct GPUShader *wire_select_overlay;
+       } by_mode[MODE_LEN];
        struct GPUShader *face_select_overlay;
        struct GPUShader *vert_select_overlay;
 } PAINT_VERTEX_Shaders;
@@ -76,12 +87,14 @@ typedef struct PAINT_VERTEX_Shaders {
 
 static struct {
        PAINT_VERTEX_Shaders sh_data[GPU_SHADER_CFG_LEN];
-} e_data = {{{NULL}}}; /* Engine data */
+} e_data = {{{{{NULL}}}}}; /* Engine data */
 
 typedef struct PAINT_VERTEX_PrivateData {
-       DRWShadingGroup *fvcolor_shgrp;
-       DRWShadingGroup *lwire_shgrp;
-       DRWShadingGroup *lwire_select_shgrp;
+       struct {
+               DRWShadingGroup *color_shgrp;
+               DRWShadingGroup *lwire_shgrp;
+               DRWShadingGroup *lwire_select_shgrp;
+       } by_mode[MODE_LEN];
        DRWShadingGroup *face_select_shgrp;
        DRWShadingGroup *vert_select_shgrp;
 } PAINT_VERTEX_PrivateData; /* Transient data */
@@ -98,23 +111,18 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
        }
        const GPUShaderConfigData *sh_cfg_data = 
&GPU_shader_cfg_data[draw_ctx->sh_cfg];
 
-       if (!sh_data->vcolor_face) {
-
-               sh_data->vcolor_face = GPU_shader_create_from_arrays({
+       if (!sh_data->face_select_overlay) {
+               sh_data->by_mode[VERTEX_MODE].color_face = 
GPU_shader_create_from_arrays({
                        .vert = (const char *[]){sh_cfg_data->lib, 
datatoc_paint_vertex_vert_glsl, NULL},
                        .frag = (const char 
*[]){datatoc_paint_vertex_frag_glsl, NULL},
                        .defs = (const char *[]){sh_cfg_data->def, NULL},
                });
-               sh_data->wire_overlay = GPU_shader_create_from_arrays({
-                       .vert = (const char *[]){sh_cfg_data->lib, 
datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
-                       .frag = (const char *[]){datatoc_paint_wire_frag_glsl, 
NULL},
-                       .defs = (const char *[]){sh_cfg_data->def, "#define 
VERTEX_MODE\n", NULL},
-               });
-               sh_data->wire_select_overlay = GPU_shader_create_from_arrays({
-                       .vert = (const char *[]){sh_cfg_data->lib, 
datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
-                       .frag = (const char *[]){datatoc_paint_wire_frag_glsl, 
NULL},
-                       .defs = (const char *[]){sh_cfg_data->def, "#define 
VERTEX_MODE\n" "#define USE_SELECT\n", NULL},
+               sh_data->by_mode[WEIGHT_MODE].color_face = 
GPU_shader_create_from_arrays({
+                       .vert = (const char *[]){sh_cfg_data->lib, 
datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
+                       .frag = (const char 
*[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
+                       .defs = (const char *[]){sh_cfg_data->def, NULL},
                });
+
                sh_data->face_select_overlay = GPU_shader_create_from_arrays({
                        .vert = (const char *[]){sh_cfg_data->lib, 
datatoc_paint_face_vert_glsl, NULL},
                        .frag = (const char 
*[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
@@ -125,6 +133,23 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
                        .frag = (const char *[]){datatoc_paint_vert_frag_glsl, 
NULL},
                        .defs = (const char *[]){sh_cfg_data->def, "#define 
USE_SELECT\n", NULL},
                });
+
+               const char *mode_defs[MODE_LEN] = {
+                       "#define VERTEX_MODE\n",
+                       "#define WEIGHT_MODE\n",
+               };
+               for (int i = 0; i < MODE_LEN; i++) {
+                       sh_data->by_mode[i].wire_overlay = 
GPU_shader_create_from_arrays({
+                               .vert = (const char *[]){sh_cfg_data->lib, 
datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
+                               .frag = (const char 
*[]){datatoc_paint_wire_frag_glsl, NULL},
+                               .defs = (const char *[]){sh_cfg_data->def, 
mode_defs[i], NULL},
+                       });
+                       sh_data->by_mode[i].wire_select_overlay = 
GPU_shader_create_from_arrays({
+                               .vert = (const char *[]){sh_cfg_data->lib, 
datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
+                               .frag = (const char 
*[]){datatoc_paint_wire_frag_glsl, NULL},
+                               .defs = (const char *[]){sh_cfg_data->def, 
mode_defs[i], "#define USE_SELECT\n", NULL},
+                       });
+               }
        }
 }
 
@@ -142,52 +167,74 @@ static void PAINT_VERTEX_cache_init(void *vedata)
                stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
        }
 
+       /* Vertex color pass */
        {
-               /* Create a pass */
                DRWPass *pass = DRW_pass_create(
                        "Vert Color Pass",
                        DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | 
DRW_STATE_MULTIPLY);
-               DRWShadingGroup *shgrp = 
DRW_shgroup_create(sh_data->vcolor_face, pass);
+               DRWShadingGroup *shgrp = 
DRW_shgroup_create(sh_data->by_mode[VERTEX_MODE].color_face, pass);
                DRW_shgroup_uniform_float_copy(shgrp, "white_factor", 1.0f - 
v3d->overlay.vertex_paint_mode_opacity);
                if (rv3d->rflag & RV3D_CLIPPING) {
                        DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
                }
-               psl->vcolor_faces = pass;
-               stl->g_data->fvcolor_shgrp = shgrp;
+               psl->by_mode[VERTEX_MODE].color_faces = pass;
+               stl->g_data->by_mode[VERTEX_MODE].color_shgrp = shgrp;
        }
 
+       /* Weight color pass */
        {
                DRWPass *pass = DRW_pass_create(
-                       "Wire Pass",
-                       DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | 
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
-               DRWShadingGroup *shgrp = 
DRW_shgroup_create(sh_data->wire_overlay, pass);
+                       "Weight Pass",
+                       DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | 
DRW_STATE_MULTIPLY);
+               DRWShadingGroup *shgrp = 
DRW_shgroup_create(sh_data->by_mode[WEIGHT_MODE].color_face, pass);
+               DRW_shgroup_uniform_bool_copy(shgrp, "drawContours", 
(v3d->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0);
+               DRW_shgroup_uniform_float(shgrp, "opacity", 
&v3d->overlay.weight_paint_mode_opacity, 1);
+               DRW_shgroup_uniform_texture(shgrp, "colorramp", 
G_draw.weight_ramp);
                DRW_shgroup_uniform_block(shgrp, "globalsBlock", 
G_draw.block_ubo);
                if (rv3d->rflag & RV3D_CLIPPING) {
                        DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
                }
+               psl->by_mode[WEIGHT_MODE].color_faces = pass;
+               stl->g_data->by_mode[WEIGHT_MODE].color_shgrp = shgrp;
+       }
+
+       {
+               DRWPass *pass = DRW_pass_create(
+                       "Wire Pass",
+                       DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | 
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
+               for (int i = 0; i < MODE_LEN; i++) {
+                       DRWShadingGroup *shgrp = 
DRW_shgroup_create(sh_data->by_mode[i].wire_overlay, pass);
+                       DRW_shgroup_uniform_block(shgrp, "globalsBlock", 
G_draw.block_ubo);
+                       if (rv3d->rflag & RV3D_CLIPPING) {
+                               DRW_shgroup_world_clip_planes_from_rv3d(shgrp, 
rv3d);
+                       }
+                       stl->g_data->by_mode[i].lwire_shgrp = shgrp;
+               }
                psl->wire_overlay = pass;
-               stl->g_data->lwire_shgrp = shgrp;
        }
 
+
        {
                DRWPass *pass = DRW_pass_create(
                        "Wire Mask Pass",
                        DRW_STATE_W

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to