Commit: c4f961a54c18e89eae184672f3939f47b9a896df
Author: Brecht Van Lommel
Date:   Wed Feb 20 18:17:33 2019 +0100
Branches: master
https://developer.blender.org/rBc4f961a54c18e89eae184672f3939f47b9a896df

Local view: don't restore selection when exiting local view.

Losing the selection can be inconvenient, and it's easy to select all local
objects before exiting local view if needed.

===================================================================

M       source/blender/editors/space_view3d/view3d_view.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_view.c 
b/source/blender/editors/space_view3d/view3d_view.c
index 434a55a27b5..7b3b97dbb9c 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1336,18 +1336,6 @@ static bool view3d_localview_exit(
 
                restore_localviewdata(depsgraph, wm, win, bmain, sa, 
smooth_viewtx);
 
-               Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
-               for (base = FIRSTBASE(view_layer); base; base = base->next) {
-                       if (base->local_view_bits & local_view_bit) {
-                               base->local_view_bits &= ~local_view_bit;
-                               if (base->object != obedit) {
-                                       ED_object_base_select(base, BA_SELECT);
-                               }
-                       }
-               }
-
-               DEG_on_visible_update(bmain, false);
-
                return true;
        }
        else {

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