Revision: 24956
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24956
Author:   dfelinto
Date:     2009-11-28 02:26:14 +0100 (Sat, 28 Nov 2009)

Log Message:
-----------
BPlayer fix (we were still using old scene.r instead of scene.gm here) and more 
stubs update from Mitchell Stokes (Moguri)
(+ a fix in a logic_window.c comment)

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp

Modified: trunk/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- trunk/blender/source/blender/editors/space_logic/logic_window.c     
2009-11-27 21:15:01 UTC (rev 24955)
+++ trunk/blender/source/blender/editors/space_logic/logic_window.c     
2009-11-28 01:26:14 UTC (rev 24956)
@@ -637,7 +637,7 @@
 
 static char *sensor_pup(void)
 {
-       /* the number needs to match defines in game.h */
+       /* the number needs to match defines in DNA_sensor_types.h */
        return "Sensors %t|Always %x0|Delay %x13|Keyboard %x3|Mouse %x5|"
                "Touch %x1|Collision %x6|Near %x2|Radar %x7|"
                "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick 
%x11|Actuator %x12|Armature %x14";

Modified: trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c     
2009-11-27 21:15:01 UTC (rev 24955)
+++ trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c     
2009-11-28 01:26:14 UTC (rev 24956)
@@ -70,6 +70,8 @@
 void texture_rgb_blend(float *in, float *tex, float *out, float fact, float 
facg, int blendtype){}
 char stipple_quarttone[1]; //GLubyte stipple_quarttone[128]
 double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, 
char *retstr) {return 0.0f;}
+struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
+void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
 
 /* rna */
 void WM_menutype_free(void){}
@@ -82,13 +84,16 @@
 
 void WM_event_add_notifier(const struct bContext *C, unsigned int type, void 
*reference){}
 void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char 
*newnamep){}
+void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone 
*exBone){}
 void object_test_constraints (struct Object *owner){}
 void ED_object_parent(struct Object *ob, struct Object *par, int type, const 
char *substr){}
 void ED_object_constraint_set_active(struct Object *ob, struct bConstraint 
*con){}
 void ED_node_composit_default(struct Scene *sce){}
 
 struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct 
EditBone *ebo){return (struct EditBone *) NULL;}
+struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char 
*name){return (struct EditBone*) NULL;}
 struct ListBase *get_active_constraints (struct Object *ob){return (struct 
ListBase *) NULL;}
+struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, 
struct bPoseChannel **pchan_r){return (struct ListBase *) NULL;}
 int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel 
*pchan){return 0;}
 
 int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object 
*obedit){return 0;}
@@ -177,6 +182,7 @@
 void uiItemL(struct uiLayout *layout, char *name, int icon){}
 void uiItemM(struct uiLayout *layout, struct bContext *C, char *name, int 
icon, char *menuname){}
 void uiItemS(struct uiLayout *layout){}
+void uiItemFullR(struct uiLayout *layout, char *name, int icon, struct 
PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag){}
 void uiLayoutSetContextPointer(struct uiLayout *layout, char *name, struct 
PointerRNA *ptr){}
 
 /* rna template */
@@ -224,6 +230,7 @@
 int WM_operator_props_popup(struct bContext *C, struct wmOperator *op, struct 
wmEvent *event){return 0;}
 void WM_operator_properties_free(struct PointerRNA *ptr){}
 void WM_operator_properties_create(struct PointerRNA *ptr, const char 
*opstring){}
+void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct 
wmOperatorType *ot){}
 void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), 
void *userdata){}
 void WM_operator_bl_idname(char *to, const char *from){}
 void WM_operator_py_idname(char *to, const char *from){}

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp      
2009-11-27 21:15:01 UTC (rev 24955)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp      
2009-11-28 01:26:14 UTC (rev 24956)
@@ -688,19 +688,19 @@
                                                if ((!fullScreenParFound) && 
(!windowParFound))
                                                {
                                                        // Only use file 
settings when command line did not override
-                                                       if 
(scene->r.fullscreen) {
+                                                       if 
(scene->gm.fullscreen) {
                                                                
//printf("fullscreen option found in Blender file\n");
                                                                fullScreen = 
true;
-                                                               
fullScreenWidth= scene->r.xplay;
-                                                               
fullScreenHeight= scene->r.yplay;
-                                                               
fullScreenFrequency= scene->r.freqplay;
-                                                               fullScreenBpp = 
scene->r.depth;
+                                                               
fullScreenWidth= scene->gm.xplay;
+                                                               
fullScreenHeight= scene->gm.yplay;
+                                                               
fullScreenFrequency= scene->gm.freqplay;
+                                                               fullScreenBpp = 
scene->gm.depth;
                                                        }
                                                        else
                                                        {
                                                                fullScreen = 
false;
-                                                               windowWidth = 
scene->r.xplay;
-                                                               windowHeight = 
scene->r.yplay;
+                                                               windowWidth = 
scene->gm.xplay;
+                                                               windowHeight = 
scene->gm.yplay;
                                                        }
                                                }
                                                
@@ -708,9 +708,11 @@
                                                // Check whether the game 
should be displayed in stereo
                                                if (!stereoParFound)
                                                {
-                                                       stereomode = 
(RAS_IRasterizer::StereoMode) scene->r.stereomode;
-                                                       if (stereomode == 
RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
-                                                               stereoWindow = 
true;
+                                                       if(scene->gm.stereoflag 
== STEREO_ENABLED){
+                                                               stereomode = 
(RAS_IRasterizer::StereoMode) scene->gm.stereomode;
+                                                               if (stereomode 
!= RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+                                                                       
stereoWindow = true;
+                                                       }
                                                }
                                                
                                                //                              
        GPG_Application app (system, maggie, startscenename);


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