Commit: ccd291aafbe5f0478963dc6e7f6b957a08eea511
Author: Sergey Sharybin
Date:   Wed Feb 20 23:15:21 2019 +0100
Branches: blender2.7
https://developer.blender.org/rBccd291aafbe5f0478963dc6e7f6b957a08eea511

Cycles: Fix uninitialized number of hits

Was happening when looking for all intersections for transparent shadow rays
in the case the ray is degenerate.

Still quesitonable whether we should consider this a transparent or opaque
configuraiton. Ideally, we should prevent such rays from happening, but that
is another vector of debugging.

===================================================================

M       intern/cycles/kernel/bvh/bvh.h

===================================================================

diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index 284b1e9208c..d123c6dc7c8 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -334,6 +334,7 @@ ccl_device_intersect bool 
scene_intersect_shadow_all(KernelGlobals *kg,
        PROFILING_INIT(kg, PROFILING_INTERSECT_SHADOW_ALL);
 
        if(!scene_intersect_valid(ray)) {
+               *num_hits = 0;
                return false;
        }
 #  ifdef __EMBREE__

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