Commit: 3b88e301816da7626af928cc6ab14af2ecfdbd22
Author: Bastien Montagne
Date:   Thu Feb 21 15:32:52 2019 +0100
Branches: master
https://developer.blender.org/rB3b88e301816da7626af928cc6ab14af2ecfdbd22

Cleanup: typos in comments.

===================================================================

M       source/blender/editors/transform/transform_conversions.c

===================================================================

diff --git a/source/blender/editors/transform/transform_conversions.c 
b/source/blender/editors/transform/transform_conversions.c
index 65229606e39..b67e4954064 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5782,12 +5782,12 @@ static void ObjectToTransData(TransInfo *t, TransData 
*td, Object *ob)
        if (t->mode == TFM_DUMMY)
                skip_invert = true;
 
-       /* NOTE: This is not relaly following copy-on-write design and we shoud 
not
+       /* NOTE: This is not really following copy-on-write design and we shoud 
not
         * be re-evaluating the evaluated object. But as the comment above 
mentioned
         * this is part of a hack.
         * More proper solution would be to make a shallwe copy of the object  
and
-        * evaluate that, and access matrix of that evaluated copy of tje 
object.
-        * Might be more tricky as it sounds, if some logic later on accesses 
the
+        * evaluate that, and access matrix of that evaluated copy of the 
object.
+        * Might be more tricky than it sounds, if some logic later on accesses 
the
         * object matrix via td->ob->obmat. */
        Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob);
        if (skip_invert == false && constinv == false) {
@@ -5798,7 +5798,7 @@ static void ObjectToTransData(TransInfo *t, TransData 
*td, Object *ob)
        else {
                BKE_object_where_is_calc(t->depsgraph, t->scene, object_eval);
        }
-       /* Copy enwely evaluated fields to the original object, similar to how
+       /* Copy newly evaluated fields to the original object, similar to how
         * active dependency graph will do it. */
        copy_m4_m4(ob->obmat, object_eval->obmat);
        ob->transflag = object_eval->transflag;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to