Commit: 5cc0bfa73a7257f3fa44d6894522aad3d81cdeb2
Author: Gaia Clary
Date:   Sat Feb 23 19:35:31 2019 +0100
Branches: master
https://developer.blender.org/rB5cc0bfa73a7257f3fa44d6894522aad3d81cdeb2

fix T61122 : Collada Importer: Added support for transparency for Materials.

 This fix sets the Base color in the principled BSDF Shader and in
 the Material->r,g,b,a values. So the transparency and color are the
 same when switching the "use nodes" option for the material

===================================================================

M       source/blender/collada/Materials.cpp

===================================================================

diff --git a/source/blender/collada/Materials.cpp 
b/source/blender/collada/Materials.cpp
index a7e9552255a..d6ed0e2859a 100644
--- a/source/blender/collada/Materials.cpp
+++ b/source/blender/collada/Materials.cpp
@@ -139,15 +139,13 @@ void MaterialNode::set_diffuse(COLLADAFW::ColorOrTexture 
&cot, std::string label
        int locy = -300 * (node_map.size()-2);
        if (cot.isColor()) {
                COLLADAFW::Color col = cot.getColor();
-               material->r = col.getRed();
-               material->g = col.getGreen();
-               material->b = col.getBlue();
-
                bNodeSocket *socket = (bNodeSocket 
*)BLI_findlink(&shader_node->inputs, BC_PBR_DIFFUSE);
                float *fcol = (float *)socket->default_value;
-               fcol[0] = col.getRed();
-               fcol[1] = col.getGreen();
-               fcol[2] = col.getBlue();
+
+               fcol[0] = material->r = col.getRed();
+               fcol[1] = material->g = col.getGreen();
+               fcol[2] = material->b = col.getBlue();
+               fcol[3] = material->a = col.getAlpha();
        }
        else if (cot.isTexture()) {
                bNode *texture_node = add_texture_node(cot, -300, locy, label);

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