Commit: 34c7dbdd7d598949d54b73a40828c951e209b8a6
Author: Campbell Barton
Date:   Wed Feb 27 00:09:38 2019 +1100
Branches: master
https://developer.blender.org/rB34c7dbdd7d598949d54b73a40828c951e209b8a6

BLI_math: quat_to_axis_angle was zeroing the axis

When there was no rotation the axis was zerod,
while not exactly a bug, it means changing the angle does nothing
and all axis-angle values are initialized with Y=1,
use this convention when resetting the axis too.

===================================================================

M       source/blender/blenlib/intern/math_rotation.c

===================================================================

diff --git a/source/blender/blenlib/intern/math_rotation.c 
b/source/blender/blenlib/intern/math_rotation.c
index a8629e93483..53c7d5e6576 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -938,6 +938,9 @@ void quat_to_axis_angle(float axis[3], float *angle, const 
float q[4])
        axis[0] = q[1] / si;
        axis[1] = q[2] / si;
        axis[2] = q[3] / si;
+       if (is_zero_v3(axis)) {
+               axis[1] = 1.0f;
+       }
 }
 
 /* Axis Angle to Euler Rotation */

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