Commit: cb8614e398d395180a615e7e256a25cfe6f7c9eb
Author: mano-wii
Date:   Tue Feb 26 11:11:04 2019 -0300
Branches: master
https://developer.blender.org/rBcb8614e398d395180a615e7e256a25cfe6f7c9eb

Fix (unreported): Snap to grid not considering Focal Length.

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index bc9b0f107cc..2f9db19747f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -790,12 +790,11 @@ float ED_view3d_grid_view_scale(
                        /* Allow 3 more subdivisions (see OBJECT_engine_init). 
*/
                        grid_scale /= powf(grid_subdiv, 3);
 
-                       float grid_distance = rv3d->dist;
-                       float lvl = (logf(grid_distance / grid_scale) / 
logf(grid_subdiv));
+                       /* `3.0` was a value obtained by trial and error in 
order to get
+                        * a nice snap distance.*/
+                       float grid_res = 3.0 * (rv3d->dist / v3d->lens);
+                       float lvl = (logf(grid_res / grid_scale) / 
logf(grid_subdiv));
 
-                       /* 1.3f is a visually chosen offset for the
-                        * subdivision to match the visible grid. */
-                       lvl -= 1.3f;
                        CLAMP_MIN(lvl, 0.0f);
 
                        grid_scale *= pow(grid_subdiv, (int)lvl);

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