Commit: 6a4a984ff731070d0702821fe1e67dea40e593b9
Author: Clément Foucault
Date:   Thu Feb 28 15:29:04 2019 +0100
Branches: master
https://developer.blender.org/rB6a4a984ff731070d0702821fe1e67dea40e593b9

Objects: Remove Textured from object display type

As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).

The only feature it removes is the possibility to hide textures for certain
object in solid mode.

===================================================================

M       source/blender/blenkernel/intern/object.c
M       source/blender/blenloader/intern/versioning_280.c
M       source/blender/draw/engines/workbench/workbench_materials.c
M       source/blender/makesrna/intern/rna_object.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index 1b4aad16778..b397ab39c94 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -832,7 +832,7 @@ void BKE_object_init(Object *ob)
        unit_m4(ob->constinv);
        unit_m4(ob->parentinv);
        unit_m4(ob->obmat);
-       ob->dt = OB_TEXTURE;
+       ob->dt = OB_SOLID;
        ob->empty_drawtype = OB_PLAINAXES;
        ob->empty_drawsize = 1.0;
        ob->empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT;
diff --git a/source/blender/blenloader/intern/versioning_280.c 
b/source/blender/blenloader/intern/versioning_280.c
index 89525cdde21..c9350917204 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -2825,5 +2825,13 @@ void blo_do_versions_280(FileData *fd, Library 
*UNUSED(lib), Main *bmain)
                                }
                        }
                }
+
+               {
+                       for (Object *ob = bmain->object.first; ob; ob = 
ob->id.next) {
+                               /* texture mode disabled for now */
+                               if (ob->dt > OB_SOLID)
+                                       ob->dt = OB_SOLID;
+                       }
+               }
        }
 }
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c 
b/source/blender/draw/engines/workbench/workbench_materials.c
index e721a4ccdb8..fc1fa646881 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -211,10 +211,10 @@ int 
workbench_material_get_accum_shader_index(WORKBENCH_PrivateData *wpd, bool u
        return index;
 }
 
-int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, Image 
*ima, Object *ob)
+int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, Image 
*ima, Object *UNUSED(ob))
 {
        int color_type = wpd->shading.color_type;
-       if ((color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL) || (ob->dt 
< OB_TEXTURE)) {
+       if (color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL) {
                color_type = V3D_SHADING_MATERIAL_COLOR;
        }
        return color_type;
diff --git a/source/blender/makesrna/intern/rna_object.c 
b/source/blender/makesrna/intern/rna_object.c
index a70c8a23f3c..fef8db10e1d 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -2108,8 +2108,6 @@ static void rna_def_object(BlenderRNA *brna)
                {OB_BOUNDBOX, "BOUNDS", 0, "Bounds", "Display the bounds of the 
object"},
                {OB_WIRE, "WIRE", 0, "Wire", "Display the object as a 
wireframe"},
                {OB_SOLID, "SOLID", 0, "Solid", "Display the object as a solid 
(if solid drawing is enabled in the viewport)"},
-               {OB_TEXTURE, "TEXTURED", 0, "Textured",
-                            "Display the object with textures (if textures are 
enabled in the viewport)"},
                {0, NULL, 0, NULL, NULL},
        };

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