Commit: acb385839958e3e9f4ce58e4195b30371a7e6969
Author: Antonioya
Date:   Thu Feb 28 12:12:52 2019 +0100
Branches: master
https://developer.blender.org/rBacb385839958e3e9f4ce58e4195b30371a7e6969

GPencil: Increase outline to 2 pixels

The selection outline of 1 pixel was too thin.

===================================================================

M       source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl

===================================================================

diff --git 
a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl 
b/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
index 4497828fbd5..a68c17031ff 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
@@ -65,7 +65,7 @@ void main()
        
        if (do_select == 1) {
                if (stroke_color.a == 0) {
-                       if (check_borders(uv, 1)) {
+                       if (check_borders(uv, 2)) {
                                FragColor = select_color;
                                gl_FragDepth = 0.000001;
                        }

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