Commit: acb385839958e3e9f4ce58e4195b30371a7e6969
Author: Antonioya
Date: Thu Feb 28 12:12:52 2019 +0100
Branches: master
https://developer.blender.org/rBacb385839958e3e9f4ce58e4195b30371a7e6969
GPencil: Increase outline to 2 pixels
The selection outline of 1 pixel was too thin.
===================================================================
M source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
===================================================================
diff --git
a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
b/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
index 4497828fbd5..a68c17031ff 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl
@@ -65,7 +65,7 @@ void main()
if (do_select == 1) {
if (stroke_color.a == 0) {
- if (check_borders(uv, 1)) {
+ if (check_borders(uv, 2)) {
FragColor = select_color;
gl_FragDepth = 0.000001;
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs