Commit: c7cf8282a6ab9b9a627645564d19a8080edd2d09
Author: Bastien Montagne
Date: Sun Mar 3 21:59:28 2019 +0100
Branches: master
https://developer.blender.org/rBc7cf8282a6ab9b9a627645564d19a8080edd2d09
Fix T62076: Delete Active Scene Freezes Blender.
Not sure where that piece of code originates from, but trying to remap
usages of deleted scene to newly active scene in *whole* bmain is
really, really not the thing to do! Just use generic ID deletion code
here, no reason it could not handle the task properly. ;)
===================================================================
M source/blender/editors/scene/scene_edit.c
===================================================================
diff --git a/source/blender/editors/scene/scene_edit.c
b/source/blender/editors/scene/scene_edit.c
index b226af46757..8983438f0a3 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -107,12 +107,7 @@ bool ED_scene_delete(bContext *C, Main *bmain, wmWindow
*win, Scene *scene)
WM_window_set_active_scene(bmain, C, win, scene_new);
- BKE_libblock_remap(bmain, scene, scene_new,
ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
-
- id_us_clear_real(&scene->id);
- if (scene->id.us == 0) {
- BKE_id_free(bmain, scene);
- }
+ BKE_id_delete(bmain, scene);
return true;
}
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