Commit: a53dccb2a9cabd0141cb7efb7959acfd4ea24dad
Author: Campbell Barton
Date:   Mon Mar 4 22:09:55 2019 +1100
Branches: master
https://developer.blender.org/rBa53dccb2a9cabd0141cb7efb7959acfd4ea24dad

Cleanup: indentation, style

===================================================================

M       source/blender/depsgraph/intern/builder/deg_builder.cc
M       source/blender/draw/engines/gpencil/gpencil_draw_utils.c
M       source/blender/draw/engines/gpencil/gpencil_engine.c

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc 
b/source/blender/depsgraph/intern/builder/deg_builder.cc
index 9fe64fd8a05..ef3cf63e032 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder.cc
@@ -73,7 +73,8 @@ void visibility_animated_check_cb(ID * /*id*/, FCurve *fcu, 
void *user_data)
                if (STREQ(fcu->rna_path, "hide_viewport")) {
                        data->is_visibility_animated = true;
                }
-       } else if (data->eval_mode == DAG_EVAL_RENDER) {
+       }
+       else if (data->eval_mode == DAG_EVAL_RENDER) {
                if (STREQ(fcu->rna_path, "hide_render")) {
                        data->is_visibility_animated = true;
                }
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c 
b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index c4d7da2dca8..1b406f298cd 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -226,7 +226,7 @@ static void gpencil_calc_stroke_fill_uv(
 
 /* recalc the internal geometry caches for fill and uvs */
 static void DRW_gpencil_recalc_geometry_caches(
-       Object *ob, bGPDlayer *gpl, MaterialGPencilStyle *gp_style, bGPDstroke 
*gps)
+        Object *ob, bGPDlayer *gpl, MaterialGPencilStyle *gp_style, bGPDstroke 
*gps)
 {
        if (gps->flag & GP_STROKE_RECALC_GEOMETRY) {
                /* Calculate triangles cache for filling area (must be done 
only after changes) */
@@ -247,9 +247,10 @@ static void DRW_gpencil_recalc_geometry_caches(
        }
 }
 
-static void set_wireframe_color(Object *ob, bGPDlayer *gpl, View3D *v3d,
-       GPENCIL_StorageList *stl,
-       MaterialGPencilStyle *gp_style, int id, const bool is_fill)
+static void set_wireframe_color(
+        Object *ob, bGPDlayer *gpl, View3D *v3d,
+        GPENCIL_StorageList *stl,
+        MaterialGPencilStyle *gp_style, int id, const bool is_fill)
 {
        const DRWContextState *draw_ctx = DRW_context_state_get();
        World *world = draw_ctx->scene->world;
@@ -268,9 +269,10 @@ static void set_wireframe_color(Object *ob, bGPDlayer 
*gpl, View3D *v3d,
 
        /* wire color */
        if ((v3d) && (id > -1)) {
-               const char type = (stl->shgroups[id].shading_type[0] == 
OB_WIRE) ?
-                                                       
v3d->shading.wire_color_type :
-                                                       v3d->shading.color_type;
+               const char type = (
+                       (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+                       v3d->shading.wire_color_type :
+                       v3d->shading.color_type);
                /* if fill and wire, use background color */
                if ((is_fill) && (stl->shgroups[id].shading_type[0] == 
OB_WIRE)) {
                        if (v3d->shading.background_type == 
V3D_SHADING_BACKGROUND_THEME) {
@@ -423,9 +425,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(
        /* shading type */
        stl->shgroups[id].shading_type[0] = GPENCIL_USE_SOLID(stl) ? 
(int)OB_RENDER : shading_type[0];
        if (v3d) {
-               stl->shgroups[id].shading_type[1] = 
(stl->shgroups[id].shading_type[0] == OB_WIRE) ?
-                                                                               
        v3d->shading.wire_color_type :
-                                                                               
        v3d->shading.color_type;
+               stl->shgroups[id].shading_type[1] = (
+                       (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+                       v3d->shading.wire_color_type :
+                       v3d->shading.color_type);
        }
 
        DRW_shgroup_uniform_int(grp, "shading_type", 
&stl->shgroups[id].shading_type[0], 2);
@@ -532,9 +535,10 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
 
                stl->shgroups[id].shading_type[0] = (GPENCIL_USE_SOLID(stl) || 
onion) ? (int)OB_RENDER : shading_type[0];
                if (v3d) {
-                       stl->shgroups[id].shading_type[1] = 
(stl->shgroups[id].shading_type[0] == OB_WIRE) ?
-                                                                               
                v3d->shading.wire_color_type :
-                                                                               
                v3d->shading.color_type;
+                       stl->shgroups[id].shading_type[1] = (
+                               (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+                               v3d->shading.wire_color_type :
+                               v3d->shading.color_type);
                }
                DRW_shgroup_uniform_int(grp, "shading_type", 
&stl->shgroups[id].shading_type[0], 2);
 
@@ -650,9 +654,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
 
                stl->shgroups[id].shading_type[0] = (GPENCIL_USE_SOLID(stl) || 
onion) ? (int)OB_RENDER : shading_type[0];
                if (v3d) {
-                       stl->shgroups[id].shading_type[1] = 
(stl->shgroups[id].shading_type[0] == OB_WIRE) ?
-                                                                               
                v3d->shading.wire_color_type :
-                                                                               
                v3d->shading.color_type;
+                       stl->shgroups[id].shading_type[1] = (
+                               (stl->shgroups[id].shading_type[0] == OB_WIRE) ?
+                               v3d->shading.wire_color_type :
+                               v3d->shading.color_type);
                }
                DRW_shgroup_uniform_int(grp, "shading_type", 
&stl->shgroups[id].shading_type[0], 2);
 
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c 
b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 74b3e7a6f4f..60e6de164e7 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -771,7 +771,7 @@ static void drw_gpencil_select_render(GPENCIL_StorageList 
*stl, GPENCIL_PassList
 
        /* Draw all pending objects */
        if ((stl->g_data->gp_cache_used > 0) &&
-               (stl->g_data->gp_object_cache))
+           (stl->g_data->gp_object_cache))
        {
                /* sort by zdepth */
                qsort(stl->g_data->gp_object_cache, stl->g_data->gp_cache_used,
@@ -977,18 +977,20 @@ void GPENCIL_draw_scene(void *ved)
                                stl->storage->tonemapping = 
stl->storage->is_render ? 1 : 0;
 
                                /* active select flag and selection color */
-                               stl->storage->do_select_outline = ((overlay) &&
-                                                                               
   (ob->base_flag & BASE_SELECTED) &&
-                                                                               
   (ob->mode == OB_MODE_OBJECT) &&
-                                                                               
   (!is_render) && (!playing) &&
-                                                                               
   (v3d->flag & V3D_SELECT_OUTLINE));
+                               stl->storage->do_select_outline = (
+                                       (overlay) &&
+                                       (ob->base_flag & BASE_SELECTED) &&
+                                       (ob->mode == OB_MODE_OBJECT) &&
+                                       (!is_render) && (!playing) &&
+                                       (v3d->flag & V3D_SELECT_OUTLINE));
 
                                /* if active object is not object mode, disable 
for all objects */
                                if ((draw_ctx->obact) && (draw_ctx->obact->mode 
!= OB_MODE_OBJECT)) {
                                        stl->storage->do_select_outline = 0;
                                }
-                               UI_GetThemeColorShadeAlpha4fv((ob == 
draw_ctx->obact) ? TH_ACTIVE : TH_SELECT, 0, -40,
-                                                                               
        stl->storage->select_color);
+                               UI_GetThemeColorShadeAlpha4fv(
+                                       (ob == draw_ctx->obact) ? TH_ACTIVE : 
TH_SELECT, 0, -40,
+                                       stl->storage->select_color);
 
                                /* draw mix pass */
                                DRW_draw_pass(psl->mix_pass);

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