Commit: bd803939957555e9c22b096365238704f55f6b3e
Author: Clément Foucault
Date: Tue Mar 19 16:25:52 2019 +0100
Branches: master
https://developer.blender.org/rBbd803939957555e9c22b096365238704f55f6b3e
Fix T60684 Fourth and subsequent vertex color / UV layers displayed black
===================================================================
M source/blender/draw/intern/draw_cache_impl_mesh.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 08b306b0ebe..3e1b6b6c020 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -889,11 +889,13 @@ static MeshRenderData *mesh_render_data_create_ex(
* to a safe glsl var name, but without name clash.
* NOTE 2 : Replicate changes to code_generate_vertex_new() in
gpu_codegen.c */
if (rdata->cd.layers.vcol_len != 0) {
+ int act_vcol = rdata->cd.layers.vcol_active;
for (int i_src = 0, i_dst = 0; i_src <
cd_layers_src.vcol_len; i_src++, i_dst++) {
if ((cd_lused[CD_MLOOPCOL] & (1 << i_src)) ==
0) {
+ /* This is a non-used VCol slot. Skip.
*/
i_dst--;
if (rdata->cd.layers.vcol_active >=
i_src) {
- rdata->cd.layers.vcol_active--;
+ act_vcol--;
}
}
else {
@@ -916,6 +918,10 @@ static MeshRenderData *mesh_render_data_create_ex(
}
}
}
+ if (rdata->cd.layers.vcol_active != -1) {
+ /* Actual active Vcol slot inside vcol layers
used for shading. */
+ rdata->cd.layers.vcol_active = act_vcol;
+ }
}
/* Start Fresh */
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