Commit: 4fa904e91c78148ba39ac40371d7680294e225bf
Author: Campbell Barton
Date:   Wed Mar 20 18:17:16 2019 +1100
Branches: master
https://developer.blender.org/rB4fa904e91c78148ba39ac40371d7680294e225bf

Cleanup: use lowercase for dimensions in function names

Most API's already use this convention.

===================================================================

M       source/blender/blenkernel/intern/particle_distribute.c
M       source/blender/blenkernel/intern/studiolight.c
M       source/blender/blenlib/BLI_rand.h
M       source/blender/blenlib/intern/rand.c
M       source/blender/draw/engines/basic/basic_engine.c
M       source/blender/draw/engines/eevee/eevee_bloom.c
M       source/blender/draw/engines/eevee/eevee_depth_of_field.c
M       source/blender/draw/engines/eevee/eevee_effects.c
M       source/blender/draw/engines/eevee/eevee_engine.c
M       source/blender/draw/engines/eevee/eevee_lightcache.c
M       source/blender/draw/engines/eevee/eevee_lightprobes.c
M       source/blender/draw/engines/eevee/eevee_lights.c
M       source/blender/draw/engines/eevee/eevee_materials.c
M       source/blender/draw/engines/eevee/eevee_mist.c
M       source/blender/draw/engines/eevee/eevee_occlusion.c
M       source/blender/draw/engines/eevee/eevee_render.c
M       source/blender/draw/engines/eevee/eevee_screen_raytrace.c
M       source/blender/draw/engines/eevee/eevee_subsurface.c
M       source/blender/draw/engines/eevee/eevee_temporal_sampling.c
M       source/blender/draw/engines/eevee/eevee_volumes.c
M       source/blender/draw/engines/external/external_engine.c
M       source/blender/draw/engines/gpencil/gpencil_engine.c
M       source/blender/draw/engines/gpencil/gpencil_render.c
M       source/blender/draw/engines/workbench/workbench_deferred.c
M       source/blender/draw/engines/workbench/workbench_effect_dof.c
M       source/blender/draw/engines/workbench/workbench_effect_taa.c
M       source/blender/draw/engines/workbench/workbench_forward.c
M       source/blender/draw/engines/workbench/workbench_render.c
M       source/blender/draw/engines/workbench/workbench_volume.c
M       source/blender/draw/intern/DRW_render.h
M       source/blender/draw/intern/draw_common.c
M       source/blender/draw/intern/draw_hair.c
M       source/blender/draw/intern/draw_manager.c
M       source/blender/draw/intern/draw_manager_shader.c
M       source/blender/draw/intern/draw_manager_texture.c
M       source/blender/draw/modes/edit_mesh_mode.c
M       source/blender/draw/modes/object_mode.c
M       source/blender/gpu/GPU_texture.h
M       source/blender/gpu/intern/gpu_draw.c
M       source/blender/gpu/intern/gpu_framebuffer.c
M       source/blender/gpu/intern/gpu_material.c
M       source/blender/gpu/intern/gpu_texture.c
M       source/blender/gpu/intern/gpu_viewport.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle_distribute.c 
b/source/blender/blenkernel/intern/particle_distribute.c
index bbf8fece5ff..dd0a4a24d7b 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -315,7 +315,7 @@ static void hammersley_create(float *out, int n, int seed, 
float amount)
        BLI_rng_free(rng);
 
        for (int k = 0; k < n; k++) {
-               BLI_hammersley_1D(k, &t);
+               BLI_hammersley_1d(k, &t);
 
                out[2*k + 0] = fmod((double)k/(double)n + offs[0], 1.0);
                out[2*k + 1] = fmod(t + offs[1], 1.0);
diff --git a/source/blender/blenkernel/intern/studiolight.c 
b/source/blender/blenkernel/intern/studiolight.c
index 16bfee755f4..7fe21053794 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -368,7 +368,7 @@ static void 
studiolight_create_equirect_radiance_gputexture(StudioLight *sl)
                        MEM_SAFE_FREE(gpu_matcap_3components);
                }
                else {
-                       sl->equirect_radiance_gputexture = 
GPU_texture_create_2D(
+                       sl->equirect_radiance_gputexture = 
GPU_texture_create_2d(
                                ibuf->x, ibuf->y, GPU_RGBA16F, 
ibuf->rect_float, error);
                        GPUTexture *tex = sl->equirect_radiance_gputexture;
                        GPU_texture_bind(tex, 0);
@@ -386,7 +386,7 @@ static void 
studiolight_create_equirect_irradiance_gputexture(StudioLight *sl)
                char error[256];
                BKE_studiolight_ensure_flag(sl, 
STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED);
                ImBuf *ibuf = sl->equirect_irradiance_buffer;
-               sl->equirect_irradiance_gputexture = GPU_texture_create_2D(
+               sl->equirect_irradiance_gputexture = GPU_texture_create_2d(
                        ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
                GPUTexture *tex = sl->equirect_irradiance_gputexture;
                GPU_texture_bind(tex, 0);
diff --git a/source/blender/blenlib/BLI_rand.h 
b/source/blender/blenlib/BLI_rand.h
index 2c6c8266eae..b76dadd9ad1 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -90,13 +90,13 @@ int   BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int 
thread) ATTR_WARN_UNUSED
 /* Low-discrepancy sequences. */
 
 /** Return the _n_th number of the given low-discrepancy sequence. */
-void BLI_halton_1D(unsigned int prime, double offset, int n, double *r);
-void BLI_halton_2D(unsigned int prime[2], double offset[2], int n, double *r);
-void BLI_halton_3D(unsigned int prime[3], double offset[3], int n, double *r);
-void BLI_hammersley_1D(unsigned int n, double *r);
+void BLI_halton_1d(unsigned int prime, double offset, int n, double *r);
+void BLI_halton_2d(unsigned int prime[2], double offset[2], int n, double *r);
+void BLI_halton_3d(unsigned int prime[3], double offset[3], int n, double *r);
+void BLI_hammersley_1d(unsigned int n, double *r);
 
 /** Return the whole low-discrepancy sequence up to _n_. */
-void BLI_halton_2D_sequence(unsigned int prime[2], double offset[2], int n, 
double *r);
-void BLI_hammersley_2D_sequence(unsigned int n, double *r);
+void BLI_halton_2d_sequence(unsigned int prime[2], double offset[2], int n, 
double *r);
+void BLI_hammersley_2d_sequence(unsigned int n, double *r);
 
 #endif  /* __BLI_RAND_H__ */
diff --git a/source/blender/blenlib/intern/rand.c 
b/source/blender/blenlib/intern/rand.c
index 764d0c48f0d..1c76361f22a 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -369,7 +369,7 @@ BLI_INLINE double halton_ex(double invprimes, double 
*offset)
        return *offset;
 }
 
-void BLI_halton_1D(unsigned int prime, double offset, int n, double *r)
+void BLI_halton_1d(unsigned int prime, double offset, int n, double *r)
 {
        const double invprime = 1.0 / (double)prime;
 
@@ -380,7 +380,7 @@ void BLI_halton_1D(unsigned int prime, double offset, int 
n, double *r)
        }
 }
 
-void BLI_halton_2D(unsigned int prime[2], double offset[2], int n, double *r)
+void BLI_halton_2d(unsigned int prime[2], double offset[2], int n, double *r)
 {
        const double invprimes[2] = {1.0 / (double)prime[0], 1.0 / 
(double)prime[1]};
 
@@ -393,7 +393,7 @@ void BLI_halton_2D(unsigned int prime[2], double offset[2], 
int n, double *r)
        }
 }
 
-void BLI_halton_3D(unsigned int prime[3], double offset[3], int n, double *r)
+void BLI_halton_3d(unsigned int prime[3], double offset[3], int n, double *r)
 {
        const double invprimes[3] = {1.0 / (double)prime[0], 1.0 / 
(double)prime[1], 1.0 / (double)prime[2]};
 
@@ -406,7 +406,7 @@ void BLI_halton_3D(unsigned int prime[3], double offset[3], 
int n, double *r)
        }
 }
 
-void BLI_halton_2D_sequence(unsigned int prime[2], double offset[2], int n, 
double *r)
+void BLI_halton_2d_sequence(unsigned int prime[2], double offset[2], int n, 
double *r)
 {
        const double invprimes[2] = {1.0 / (double)prime[0], 1.0 / 
(double)prime[1]};
 
@@ -435,12 +435,12 @@ BLI_INLINE double radical_inverse(unsigned int n)
        return u;
 }
 
-void BLI_hammersley_1D(unsigned int n, double *r)
+void BLI_hammersley_1d(unsigned int n, double *r)
 {
        *r = radical_inverse(n);
 }
 
-void BLI_hammersley_2D_sequence(unsigned int n, double *r)
+void BLI_hammersley_2d_sequence(unsigned int n, double *r)
 {
        for (unsigned int s = 0; s < n; s++) {
                r[s * 2 + 0] = (double)(s + 0.5) / (double)n;
diff --git a/source/blender/draw/engines/basic/basic_engine.c 
b/source/blender/draw/engines/basic/basic_engine.c
index 1e8b529c23f..91e73e05dbe 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -83,7 +83,7 @@ static void basic_engine_init(void *UNUSED(vedata))
 
        /* Depth prepass */
        if (!sh_data->depth) {
-               sh_data->depth = 
DRW_shader_create_3D_depth_only(draw_ctx->sh_cfg);
+               sh_data->depth = 
DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg);
        }
 }
 
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c 
b/source/blender/draw/engines/eevee/eevee_bloom.c
index 058215bc8ff..cd3e1cd6503 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -105,7 +105,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), 
EEVEE_Data *vedata)
                effects->blit_texel_size[0] = 1.0f / (float)blitsize[0];
                effects->blit_texel_size[1] = 1.0f / (float)blitsize[1];
 
-               effects->bloom_blit = DRW_texture_pool_query_2D(blitsize[0], 
blitsize[1], GPU_R11F_G11F_B10F,
+               effects->bloom_blit = DRW_texture_pool_query_2d(blitsize[0], 
blitsize[1], GPU_R11F_G11F_B10F,
                                                                
&draw_engine_eevee_type);
 
                GPU_framebuffer_ensure_config(&fbl->bloom_blit_fb, {
@@ -147,7 +147,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), 
EEVEE_Data *vedata)
                        effects->downsamp_texel_size[i][0] = 1.0f / 
(float)texsize[0];
                        effects->downsamp_texel_size[i][1] = 1.0f / 
(float)texsize[1];
 
-                       effects->bloom_downsample[i] = 
DRW_texture_pool_query_2D(texsize[0], texsize[1], GPU_R11F_G11F_B10F,
+                       effects->bloom_downsample[i] = 
DRW_texture_pool_query_2d(texsize[0], texsize[1], GPU_R11F_G11F_B10F,
                                                                                
 &draw_engine_eevee_type);
                        GPU_framebuffer_ensure_config(&fbl->bloom_down_fb[i], {
                                GPU_ATTACHMENT_NONE,
@@ -163,7 +163,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), 
EEVEE_Data *vedata)
                        texsize[0] = MAX2(texsize[0], 2);
                        texsize[1] = MAX2(texsize[1], 2);
 
-                       effects->bloom_upsample[i] = 
DRW_texture_pool_query_2D(texsize[0], texsize[1], GPU_R11F_G11F_B10F,
+                       effects->bloom_upsample[i] = 
DRW_texture_pool_query_2d(texsize[0], texsize[1], GPU_R11F_G11F_B10F,
                                                                               
&draw_engine_eevee_type);
                        GPU_framebuffer_ensure_config(&fbl->bloom_accum_fb[i], {
                                GPU_ATTACHMENT_NONE,
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c 
b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index 00d9420004b..7aa1e48472f 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -97,11 +97,11 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData 
*UNUSED(sldata), EEVEE_Data *v
 
                        eGPUTextureFormat down_format = 
DRW_state_draw_background() ? GPU_R11F_G11F_B10F : GPU_RGBA16F;
 
-                       effects->dof_down_near = 
DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], down_format,
+                       effects->dof_down_near = 
DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], down_format,
                                                                           
&draw_engine_eevee_type);
-                       effects->dof_down_far =  
DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], down_format,
+                       effects->dof_down_far =  
DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], down_format,
                                                                           
&draw_engine_eevee_type);
-                       effects->dof_coc =       
DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], GPU_RG16F,
+                       effects->dof_coc =       
DRW_texture_pool_query_2d(buffer_size[0], buffer_size[1], GPU_RG16F,
                                                                           
&draw_engine_eevee_type);
 
                        GPU_framebuffer_ensure_config(&fbl->dof_down_fb, {
@@ -114,7 +114,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData 
*UNUSED(sldata), EEVEE_Data *v
                        /* Go full 32bits for rendering and reduce the color 
artifacts. */
                        eGPUTextureFormat fb_format = 
DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
 
-                       effects->dof_blur = 
DRW_texture_pool_query_2D(buffer_size[0] * 2, buffer_size[1], fb_format,
+                       effects->dof_blur = 
DRW_texture_pool_query_2d(buffer_size[0] * 2, buffer_size[1], fb_format,
                                                                      
&draw_engine_eevee_type);
 
                        GPU_framebuffer_ensure_config(&fbl->dof_scatter_fb, {
@@ -123,7 +123,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData 
*UNUSED(sldata), EEVEE_Data *v
                        });
 
                        if (!DRW_state_draw_background()) {
-                               effects->dof_blur_alpha = 
DRW_texture_pool_query_2D(buffer_size[0] * 2, buffer_size[1], GPU_R32F,
+                               effects->dof_blur_alpha = 
DRW_texture_pool_query_2d(buffer_size[0] * 2, buffer_size[1], GPU_R32F,
                                                                                
    &draw_engine_eevee_type);
                                
GPU_framebuffer_texture_attach(fbl->dof_scatter_fb, effects->dof_

@@ Diff output truncated at 10240 characters. @@

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