Commit: 59955a297ed955d022f3c76374091a824cfe2e6c
Author: Sergey Sharybin
Date: Tue Apr 9 17:06:32 2019 +0200
Branches: master
https://developer.blender.org/rB59955a297ed955d022f3c76374091a824cfe2e6c
Cleanup: Use higher level function
This kind of abstracts OpenGL details, and this is what is used in
other areas as well.
===================================================================
M source/blender/editors/screen/glutil.c
===================================================================
diff --git a/source/blender/editors/screen/glutil.c
b/source/blender/editors/screen/glutil.c
index 4dc3b24c309..1606a159e38 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -291,7 +291,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState
*state,
* bleeding of data is happening from tiles which are
drawn later on.
* This doesn't seem to be too slow, but still would be
nice to have fast and nice solution. */
#ifdef __APPLE__
- glFlush();
+ GPU_flush();
#endif
}
}
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