Commit: b9eac0bb44fbb4e8d16a74fab8e0d9bc37bfebd3
Author: Campbell Barton
Date:   Wed Apr 10 08:40:49 2019 +0200
Branches: master
https://developer.blender.org/rBb9eac0bb44fbb4e8d16a74fab8e0d9bc37bfebd3

Cleanup: spelling

===================================================================

M       intern/cycles/render/mesh.cpp
M       source/blender/blenloader/intern/readfile.c
M       source/blender/editors/armature/pose_slide.c
M       source/blender/editors/armature/pose_utils.c
M       source/blender/editors/gpencil/annotate_draw.c
M       source/blender/editors/gpencil/gpencil_brush.c
M       source/blender/editors/include/UI_interface.h
M       source/blender/editors/physics/particle_edit.c
M       source/blender/editors/screen/screen_ops.c
M       source/blender/editors/sculpt_paint/paint_image_proj.c
M       source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
M       source/blender/editors/sculpt_paint/sculpt.c
M       source/blender/editors/space_nla/nla_buttons.c
M       source/blender/editors/space_nla/nla_edit.c
M       source/blender/editors/space_sequencer/sequencer_edit.c
M       source/blender/editors/space_view3d/view3d_draw_legacy.c
M       source/blender/editors/transform/transform.c
M       source/blender/editors/transform/transform_constraints.c
M       source/blender/editors/transform/transform_generics.c
M       source/blender/gpu/GPU_framebuffer.h
M       source/blender/gpu/GPU_legacy_stubs.h
M       source/blender/gpu/intern/gpu_immediate_util.c

===================================================================

diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 03dc21b91c9..eadbe3eda89 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -2125,7 +2125,7 @@ void MeshManager::device_update(Device *device, 
DeviceScene *dscene, Scene *scen
                                mesh->add_undisplaced();
                        }
 
-                       /* Test if we need tesselation. */
+                       /* Test if we need tessellation. */
                        if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE &&
                           mesh->num_subd_verts == 0 &&
                           mesh->subd_params)
diff --git a/source/blender/blenloader/intern/readfile.c 
b/source/blender/blenloader/intern/readfile.c
index 6c4049ec295..2c23f133952 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -8171,7 +8171,7 @@ static void direct_link_library(FileData *fd, Library 
*lib, Main *main)
                                /* Now, since Blender always expect **latest** 
Main pointer from fd->mainlist to be the active library
                                 * Main pointer, where to add all non-library 
data-blocks found in file next, we have to switch that
                                 * 'dupli' found Main to latest position in the 
list!
-                                * Otherwise, you get weird disappearing linked 
data on a rather unconsistant basis.
+                                * Otherwise, you get weird disappearing linked 
data on a rather inconsistent basis.
                                 * See also T53977 for reproducible case. */
                                BLI_remlink(fd->mainlist, newmain);
                                BLI_addtail(fd->mainlist, newmain);
@@ -8930,7 +8930,7 @@ static BHead *read_libblock(FileData *fd, Main *main, 
BHead *bhead, const int ta
 
        /* In undo case, most libs and linked data should be kept as is from 
previous state (see BLO_read_from_memfile).
         * However, some needed by the snapshot being read may have been 
removed in previous one, and would go missing.
-        * This leads e.g. to desappearing objects in some undo/redo case, see 
T34446.
+        * This leads e.g. to disappearing objects in some undo/redo case, see 
T34446.
         * That means we have to carefully check whether current lib or libdata 
already exits in old main, if it does
         * we merely copy it over into new main area, otherwise we have to do a 
full read of that bhead... */
        if (fd->memfile && ELEM(bhead->code, ID_LI, ID_LINK_PLACEHOLDER)) {
diff --git a/source/blender/editors/armature/pose_slide.c 
b/source/blender/editors/armature/pose_slide.c
index 0474f8a97e6..e6ed26bdf71 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -704,7 +704,7 @@ static void pose_slide_apply(bContext *C, tPoseSlideOp *pso)
        pose_slide_refresh(C, pso);
 }
 
-/* perform autokeyframing after changes were made + confirmed */
+/* perform auto-key-framing after changes were made + confirmed */
 static void pose_slide_autoKeyframe(bContext *C, tPoseSlideOp *pso)
 {
        /* wrapper around the generic call */
diff --git a/source/blender/editors/armature/pose_utils.c 
b/source/blender/editors/armature/pose_utils.c
index 75a3f13ee84..25ddcee52cf 100644
--- a/source/blender/editors/armature/pose_utils.c
+++ b/source/blender/editors/armature/pose_utils.c
@@ -277,7 +277,7 @@ void poseAnim_mapping_reset(ListBase *pfLinks)
        }
 }
 
-/* perform autokeyframing after changes were made + confirmed */
+/* perform auto-key-framing after changes were made + confirmed */
 void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase 
*pfLinks, float cframe)
 {
        ViewLayer *view_layer = CTX_data_view_layer(C);
@@ -303,7 +303,7 @@ void poseAnim_mapping_autoKeyframe(bContext *C, Scene 
*scene, ListBase *pfLinks,
                return;
        }
 
-       /* insert keyframes as necessary if autokeyframing */
+       /* Insert keyframes as necessary if auto-key-framing. */
        KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, 
ANIM_KS_WHOLE_CHARACTER_ID);
        ListBase dsources = {NULL, NULL};
        tPChanFCurveLink *pfl;
diff --git a/source/blender/editors/gpencil/annotate_draw.c 
b/source/blender/editors/gpencil/annotate_draw.c
index 43e2b5bd3bf..2a7f9a715ad 100644
--- a/source/blender/editors/gpencil/annotate_draw.c
+++ b/source/blender/editors/gpencil/annotate_draw.c
@@ -1036,9 +1036,8 @@ void ED_annotation_draw_2dimage(const bContext *C)
        }
 
        if (ED_screen_animation_playing(wm)) {
-               /* don't show onionskins during animation playback/scrub (i.e. 
it obscures the poses)
-                * OpenGL Renders (i.e. final output), or depth buffer (i.e. 
not real strokes)
-                */
+               /* Don't show onion-skins during animation playback/scrub (i.e. 
it obscures the poses)
+                * OpenGL Renders (i.e. final output), or depth buffer (i.e. 
not real strokes). */
                dflag |= GP_DRAWDATA_NO_ONIONS;
        }
 
diff --git a/source/blender/editors/gpencil/gpencil_brush.c 
b/source/blender/editors/gpencil/gpencil_brush.c
index 580d09cefc0..e7e6d7a5f7f 100644
--- a/source/blender/editors/gpencil/gpencil_brush.c
+++ b/source/blender/editors/gpencil/gpencil_brush.c
@@ -811,7 +811,7 @@ static bool gp_brush_randomize_apply(
                /* Jitter is applied perpendicular to the mouse movement vector
                 * - We compute all effects in screenspace (since it's easier)
                 *   and then project these to get the points/distances in
-                *   viewspace as needed
+                *   view-space as needed.
                 */
                float mvec[2], svec[2];
 
@@ -1029,8 +1029,8 @@ static void gp_brush_clone_init(bContext *C, 
tGP_BrushEditData *gso)
                data->new_strokes = MEM_callocN(sizeof(bGPDstroke *) * 
data->totitems, "cloned strokes ptr array");
        }
 
-       /* Init colormap for mapping between the pasted stroke's source 
colour(names)
-        * and the final colours that will be used here instead...
+       /* Init colormap for mapping between the pasted stroke's source color 
(names)
+        * and the final colours that will be used here instead.
         */
        data->new_colors = gp_copybuf_validate_colormap(C);
 }
diff --git a/source/blender/editors/include/UI_interface.h 
b/source/blender/editors/include/UI_interface.h
index 9f189b63ad5..4a3e0983989 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -172,21 +172,21 @@ enum {
 
 /* but->flag - general state flags. */
 enum {
-       /** warning, the first 6 flags are internal. */
+       /** Warning, the first 6 flags are internal. */
        UI_BUT_ICON_SUBMENU    = 1 << 6,
        UI_BUT_ICON_PREVIEW    = 1 << 7,
 
        UI_BUT_NODE_LINK       = 1 << 8,
        UI_BUT_NODE_ACTIVE     = 1 << 9,
        UI_BUT_DRAG_LOCK       = 1 << 10,
-       /** grayed out and uneditable */
+       /** Grayed out and un-editable. */
        UI_BUT_DISABLED        = 1 << 11,
 
        UI_BUT_ANIMATED        = 1 << 13,
        UI_BUT_ANIMATED_KEY    = 1 << 14,
        UI_BUT_DRIVEN          = 1 << 15,
        UI_BUT_REDALERT        = 1 << 16,
-       /** grayed out but still editable */
+       /** Grayed out but still editable. */
        UI_BUT_INACTIVE        = 1 << 17,
        UI_BUT_LAST_ACTIVE     = 1 << 18,
        UI_BUT_UNDO            = 1 << 19,
diff --git a/source/blender/editors/physics/particle_edit.c 
b/source/blender/editors/physics/particle_edit.c
index efc969a333e..bd78677bdb6 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3965,7 +3965,7 @@ static int brush_add(const bContext *C, PEData *data, 
short number)
        }
        BLI_assert(mesh);
 
-       /* Calculate positions of new particles to add, based on brush 
interseciton
+       /* Calculate positions of new particles to add, based on brush 
intersection
         * with object. New particle data is assigned to a corresponding to 
check
         * index element of add_pars array. This means, that add_pars is a 
sparse
         * array.
@@ -3993,7 +3993,7 @@ static int brush_add(const bContext *C, PEData *data, 
short number)
        BLI_task_parallel_range(0, number, &iter_data, brush_add_count_iter, 
&settings);
 
        /* Convert add_parse to a dense array, where all new particles are in 
the
-        * beginnign of the array.
+        * beginning of the array.
         */
        n = iter_data.num_added;
        for (int current_iter = 0, new_index = 0; current_iter < number; 
current_iter++) {
diff --git a/source/blender/editors/screen/screen_ops.c 
b/source/blender/editors/screen/screen_ops.c
index 09ca0476b10..cd2a610813e 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -618,7 +618,7 @@ static ARegion *screen_find_region_type(bContext *C, int 
type)
  *
  * functions:
  *
- * apply() set actionzone event
+ * apply() set action-zone event
  *
  * exit()      free customdata
  *
@@ -826,7 +826,7 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const 
int xy[2], const boo
        return az;
 }
 
-/* Finds an actionzone by position in entire screen so azones can overlap */
+/* Finds an action-zone by position in entire screen so azones can overlap. */
 static AZone *screen_actionzone_find_xy(bScreen *sc, const int xy[2])
 {
        for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
@@ -904,7 +904,7 @@ static int actionzone_invoke(bContext *C, wmOperator *op, 
const wmEvent *event)
        if (az == NULL || ELEM(az->type, AZONE_REGION_SCROLL))
                return OPERATOR_PASS_THROUGH;
 
-       /* ok we do the actionzone */
+       /* ok we do the action-zone */
        sad = op->customdata = MEM_callocN(sizeof(sActionzoneData), 
"sActionzoneData");
        sad->sa1 = screen_actionzone_area(sc, az);
        sad->az = az;
@@ -1054,7 +1054,7 @@ static void SCREEN_OT_actionzone(wmOperatorType *ot)
  *
  * functions:
  *
- * init()   set custom data for operator, based on actionzone event custom data
+ * init()   set custom data for operator, based on action-zone event custom 
data
  *
  * cancel() cancel the operator
  *
@@ -1062,7 +1062,7 @@ static void SCREEN_OT_actionzone(wmOperatorType *ot)
  *
  * callbacks:
  *
- * invoke() gets called on shift+lmb drag in actionzone
+ * invoke() gets called on shift+lmb drag in action-zone
  * call init(), add handler
  *
  * modal()  accept modal events while doing it
@@ -3811,8 +3811,8 @@ void ED_screens_header_tools_menu_create(bContext *C, 
uiLayout *layout, void *UN
                (sa->flag & HEADER_NO_PULLDOWN) ? ICON_CHECKBOX_HLT : 
ICON_CHECKBOX_DEHLT,
                "SCREEN_OT_header_toggle_menus");
 
-       /* file browser should be fullscreen all the time, topbar should
-        * never be. But other regions can be maximized/restored... */
+       /* File browser should be fullscreen all the time, top-bar should
+        * never be. But other regions can be maximized/restore

@@ Diff output truncated at 10240 characters. @@

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