Commit: 10bf1d9ac1a40379bda2883d82beb320a8c99c82
Author: Clément Foucault
Date:   Mon Apr 15 17:46:06 2019 +0200
Branches: master
https://developer.blender.org/rB10bf1d9ac1a40379bda2883d82beb320a8c99c82

Fix T63284: Eevee: Crash when subsurface pass is enabled

Was caused by a NULL texture used as uniform.

===================================================================

M       source/blender/draw/engines/eevee/eevee_subsurface.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c 
b/source/blender/draw/engines/eevee/eevee_subsurface.c
index 8abbaa64fd2..fe8c2f1e107 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -253,11 +253,14 @@ void EEVEE_subsurface_add_pass(
                DRW_shgroup_uniform_texture(grp, "utilTex", 
EEVEE_materials_get_util_tex());
                DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", depth_src);
                DRW_shgroup_uniform_texture_ref(grp, "sssData", 
&effects->sss_blur);
-               DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", 
&effects->sss_albedo);
                DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile);
                DRW_shgroup_uniform_block(grp, "common_block", 
sldata->common_ubo);
                DRW_shgroup_stencil_mask(grp, sss_id);
                DRW_shgroup_call_add(grp, quad, NULL);
+
+               if (effects->sss_separate_albedo) {
+                       DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", 
&effects->sss_albedo);
+               }
        }
 }

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