Commit: 1fa7d51f342a07febac102d381fd3075efc78e2b Author: Clément Foucault Date: Fri Apr 26 18:37:17 2019 +0200 Branches: master https://developer.blender.org/rB1fa7d51f342a07febac102d381fd3075efc78e2b
Eevee: Noise Texture: try to fix floating point accuracy issue Cycles check for infinity and return 0.0 otherwise. =================================================================== M source/blender/gpu/shaders/gpu_shader_material.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 6ad93e88130..36c4138cefd 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2771,7 +2771,9 @@ float noise_perlin(float x, float y, float z) noise_v[1] = noise_nerp(v, noise_u[0], noise_u[1]); - return noise_scale3(noise_nerp(w, noise_v[0], noise_v[1])); + float r = noise_scale3(noise_nerp(w, noise_v[0], noise_v[1])); + + return (isinf(r)) ? 0.0 : r; } float noise(vec3 p) _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
