Commit: 02e3bf22ab6059db03c856f1d34b27a24ef8ec31
Author: Alexander Gavrilov
Date:   Tue May 14 12:09:02 2019 +0300
Branches: master
https://developer.blender.org/rB02e3bf22ab6059db03c856f1d34b27a24ef8ec31

Depsgraph: detect bbone_segments drivers from Object animation data.

===================================================================

M       source/blender/depsgraph/intern/builder/deg_builder.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc 
b/source/blender/depsgraph/intern/builder/deg_builder.cc
index 71f482e8630..36c6d246097 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder.cc
@@ -114,7 +114,10 @@ bool DepsgraphBuilder::check_pchan_has_bbone(Object 
*object, const bPoseChannel
   }
   bArmature *armature = static_cast<bArmature *>(object->data);
   AnimatedPropertyID property_id(&armature->id, &RNA_Bone, pchan->bone, 
"bbone_segments");
-  return cache_->isPropertyAnimated(&armature->id, property_id);
+  /* Check both Object and Armature animation data, because drivers modifying 
Armature
+   * state could easily be created in the Object AnimData. */
+  return cache_->isPropertyAnimated(&object->id, property_id) ||
+         cache_->isPropertyAnimated(&armature->id, property_id);
 }
 
 bool DepsgraphBuilder::check_pchan_has_bbone_segments(Object *object, const 
bPoseChannel *pchan)

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