Commit: 37f87ae81bc31134cf985277d877afb7b922dbbc
Author: Clément Foucault
Date: Tue May 14 14:13:00 2019 +0200
Branches: master
https://developer.blender.org/rB37f87ae81bc31134cf985277d877afb7b922dbbc
Fix zfighting from edit mode face overlays
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
index 9711c9feeb8..9aa656818cb 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -20,17 +20,17 @@ out int selectOveride;
void main()
{
- vec4 world_pos = ModelMatrix * vec4(pos, 1.0);
+ vec3 world_pos = point_object_to_world(pos);
#if !defined(FACE)
/* TODO override the ViewProjection Matrix for this case. */
mat4 projmat = ProjectionMatrix;
projmat[3][2] -= ofs;
- gl_Position = projmat * (ViewMatrix * world_pos);
+ gl_Position = projmat * (ViewMatrix * vec4(world_pos, 1.0));
#else
- gl_Position = ViewProjectionMatrix * world_pos;
+ gl_Position = point_world_to_ndc(world_pos);
#endif
ivec4 m_data = data & dataMask;
@@ -74,7 +74,7 @@ void main()
#if !defined(FACE)
/* Facing based color blend */
- vec3 vpos = point_world_to_view(world_pos.xyz);
+ vec3 vpos = point_world_to_view(world_pos);
vec3 view_normal = normalize(normal_object_to_view(vnor) + 1e-4);
vec3 view_vec = (ProjectionMatrix[3][3] == 0.0) ? normalize(vpos) :
vec3(0.0, 0.0, 1.0);
float facing = dot(view_vec, view_normal);
@@ -84,6 +84,6 @@ void main()
#endif
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos.xyz);
+ world_clip_planes_calc_clip_distance(world_pos);
#endif
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs