Commit: 9f2e154e020999263b17db5345111eba5fed9a90
Author: Clément Foucault
Date: Thu May 30 00:34:44 2019 +0200
Branches: master
https://developer.blender.org/rB9f2e154e020999263b17db5345111eba5fed9a90
Eevee: Fix crash caused by visibility calculation
===================================================================
M source/blender/draw/engines/eevee/eevee_lightprobes.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c
b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index bbad169f363..01f8ffea7f8 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -66,7 +66,7 @@ bool EEVEE_lightprobes_obj_visibility_cb(bool vis_in, void
*user_data)
EEVEE_ObjectEngineData *oed = (EEVEE_ObjectEngineData *)user_data;
/* test disabled if group is NULL */
- if (oed->test_data->collection == NULL) {
+ if (oed == NULL || oed->test_data->collection == NULL) {
return vis_in;
}
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