Commit: b4df509f7bb8fcf82b2df8e30c8177c9917adab2
Author: Clément Foucault
Date:   Thu May 30 14:36:43 2019 +0200
Branches: master
https://developer.blender.org/rBb4df509f7bb8fcf82b2df8e30c8177c9917adab2

Cleanup: GPUMaterial: Remove unused struct members

===================================================================

M       source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_material.c 
b/source/blender/gpu/intern/gpu_material.c
index f5051a1d767..f3df10af518 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -77,25 +77,9 @@ struct GPUMaterial {
   ListBase inputs; /* GPUInput */
   GPUVertAttrLayers attrs;
   int builtins;
-  int alpha, obcolalpha;
-  int dynproperty;
-
-  /* for passing uniforms */
-  int viewmatloc, invviewmatloc;
-  int obmatloc, invobmatloc;
-  int localtoviewmatloc, invlocaltoviewmatloc;
-  int obcolloc, obautobumpscaleloc;
-  int cameratexcofacloc;
-
-  int partscalarpropsloc;
-  int partcoloc;
-  int partvel;
-  int partangvel;
-
-  int objectinfoloc;
 
   /* XXX: Should be in Material. But it depends on the output node
-   * used and since the output selection is difference for GPUMaterial...
+   * used and since the output selection is different for GPUMaterial...
    */
   int domain;

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